27 Apr '06 13:02>1 edit
I played this game last night, and I decided to annotate it. Its really my first attempt, but something I think I'll do a lot more of in the future. Anyway, I thought I'd post it here as it might help out some players, by it's tactical nature. (You can just copy the whole pgn into chesspad, or similar software)
[Date "2006.04.27"]
[Round "?"]
[White "Ragnorak"]
[Black "J"]
[Result "1-0"]
[ECO "C70"]
[Annotator "Ragnorak"]
[PlyCount "39"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 b5 5. Bb3 Bc5
6. Nxe5 {Speculative move To generate pawn fork on d4, with gain of position and pressure on opponents kingside.}
6... Nxe5 7. d4 Bxd4 8. Qxd4
d6 {Focal points of a8, f7 and g7. d5 critical square.}
9. f4 {Remove defender of f7.} 9... Nc6
10. Bxf7+ {Sac to get king onto white square with gain of tempo to enable queen fork and win a pawn in the exchange}
10... Kxf7 11. Qd5+ Be6 12. Qxc6 Ne7 13. Qc3
Ng6 {?? Lure of pawn fork ignored due to the possibility of a dangerous counter attack beginning 14...Qh4+. Castled into less safe corner to continue pressure on opponents king with the rook on the same file. Activating another piece, Rook, into the attack.}
14. O-O
Bc4 {?? Poor move. Has no escape square. Aids white development} 15.
Rf2 Re8 16. b3 Rxe4 17. bxc4 Rxc4
18. Qb3 {Pinning the rook to the king for the possibility of 19. Na3} 18... Ke7 {?? Poor move. King/Queen skewer now possible, with g5 the key square. GOod idea to break the pin, but should have been achieved differently}
19. f5 {Frees g5 square. Now Two threats, has to lose either a knight or a queen.}
19... Ne5 20. Bg5+ 1-0
I felt totally in control while playing the game, but while annotating it, I realised my opponent had a huge lead in development. He obviously made a couple of very poor moves, but how would you call the game after move 13. Qc3?
D
[Date "2006.04.27"]
[Round "?"]
[White "Ragnorak"]
[Black "J"]
[Result "1-0"]
[ECO "C70"]
[Annotator "Ragnorak"]
[PlyCount "39"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 b5 5. Bb3 Bc5
6. Nxe5 {Speculative move To generate pawn fork on d4, with gain of position and pressure on opponents kingside.}
6... Nxe5 7. d4 Bxd4 8. Qxd4
d6 {Focal points of a8, f7 and g7. d5 critical square.}
9. f4 {Remove defender of f7.} 9... Nc6
10. Bxf7+ {Sac to get king onto white square with gain of tempo to enable queen fork and win a pawn in the exchange}
10... Kxf7 11. Qd5+ Be6 12. Qxc6 Ne7 13. Qc3
Ng6 {?? Lure of pawn fork ignored due to the possibility of a dangerous counter attack beginning 14...Qh4+. Castled into less safe corner to continue pressure on opponents king with the rook on the same file. Activating another piece, Rook, into the attack.}
14. O-O
Bc4 {?? Poor move. Has no escape square. Aids white development} 15.
Rf2 Re8 16. b3 Rxe4 17. bxc4 Rxc4
18. Qb3 {Pinning the rook to the king for the possibility of 19. Na3} 18... Ke7 {?? Poor move. King/Queen skewer now possible, with g5 the key square. GOod idea to break the pin, but should have been achieved differently}
19. f5 {Frees g5 square. Now Two threats, has to lose either a knight or a queen.}
19... Ne5 20. Bg5+ 1-0
I felt totally in control while playing the game, but while annotating it, I realised my opponent had a huge lead in development. He obviously made a couple of very poor moves, but how would you call the game after move 13. Qc3?
D