I played this game last night, and I decided to annotate it. Its really my first attempt, but something I think I'll do a lot more of in the future. Anyway, I thought I'd post it here as it might help out some players, by it's tactical nature. (You can just copy the whole pgn into chesspad, or similar software)
[Date "2006.04.27"]
[Round "?"]
[White "Ragnorak"]
[Black "J"]
[Result "1-0"]
[ECO "C70"]
[Annotator "Ragnorak"]
[PlyCount "39"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 b5 5. Bb3 Bc5
6. Nxe5 {Speculative move To generate pawn fork on d4, with gain of position and pressure on opponents kingside.}
6... Nxe5 7. d4 Bxd4 8. Qxd4
d6 {Focal points of a8, f7 and g7. d5 critical square.}
9. f4 {Remove defender of f7.} 9... Nc6
10. Bxf7+ {Sac to get king onto white square with gain of tempo to enable queen fork and win a pawn in the exchange}
10... Kxf7 11. Qd5+ Be6 12. Qxc6 Ne7 13. Qc3
Ng6 {?? Lure of pawn fork ignored due to the possibility of a dangerous counter attack beginning 14...Qh4+. Castled into less safe corner to continue pressure on opponents king with the rook on the same file. Activating another piece, Rook, into the attack.}
14. O-O
Bc4 {?? Poor move. Has no escape square. Aids white development} 15.
Rf2 Re8 16. b3 Rxe4 17. bxc4 Rxc4
18. Qb3 {Pinning the rook to the king for the possibility of 19. Na3} 18... Ke7 {?? Poor move. King/Queen skewer now possible, with g5 the key square. GOod idea to break the pin, but should have been achieved differently}
19. f5 {Frees g5 square. Now Two threats, has to lose either a knight or a queen.}
19... Ne5 20. Bg5+ 1-0
I felt totally in control while playing the game, but while annotating it, I realised my opponent had a huge lead in development. He obviously made a couple of very poor moves, but how would you call the game after move 13. Qc3?
D
Originally posted by ShinidokiSo you'd prefer white, I think?
"but how would you call the game after move 13. Qc3?"
I'd prefer black anyday....a exposed king and an extra pawn is well worth the cost in tempo....
becides, after 14.0-0 he has to give some of the tempo back to save material...(i.e bd7)
D
Originally posted by RagnorakBlack missed 6...Bxf2+, disrupting the wK.
I played this game last night, and I decided to annotate it. Its really my first attempt, but something I think I'll do a lot more of in the future. Anyway, I thought I'd post it here as it might help out some players, by it's tactical nature. (You can just copy the whole pgn into chesspad, or similar software)
[Date "2006.04.27"]
[Round "?"]
[White ...[text shortened]... of very poor moves, but how would you call the game after move 13. Qc3?
D
I like white after 13.Qc3. I am not sure Black really even has a lead in development; his pieces aren't well coordinated (Ne7 blocks Q diagonal, Kf7 blocks Rook from coming to the f-file, etc.) while White has a good pawn center and no obvious targets for Black to hit, and he is going to castle soon. Black doesn't have enough compensation for the pawn.
Originally posted by BigDoggProblemI'm not sure what he'd have gained by that. I think I'd have been able to artificially castle over the next couple of moves.
Black missed 6...Bxf2+, disrupting the wK.
I guess it would have disrupted my plans, but it looks like it would give me a lead in development.
D
Originally posted by RagnorakHe gains time, of course. Hard to maintain a lead in development when you're spending 2-3 moves 'castling by hand'.
I'm not sure what he'd have gained by that. I think I'd have been able to artificially castle over the next couple of moves.
I guess it would have disrupted my plans, but it looks like it would give me a lead in development.
D