hey guyz
While playing on another chess site I discovered that If I give a pawn sacrifice in the opening I can develop my pieces quickly and stop the opponent from developing. I am always bad when playing as black. Though in that game my development was quite rapid.
I was playing as black and this is how the game started.
1. e4, e5 2.Nc3, Nf6, 3. Nf3, Bb4, 4. Nfxe5, d6 5.Nf3, Bg4. And then I can castle and develop my knight before he can develop both his bishops and castle.
This helps me stop the opponent from developing quickly and I can attack sooner. So, Is this sacrifice worthy for my development?
Originally posted by KhanWhat If 5.Nd3?
hey guyz
While playing on another chess site I discovered that If I give a pawn sacrifice in the opening I can develop my pieces quickly and stop the opponent from developing. I am always bad when playing as black. Though in that game my development was quite rapid.
I was playing as black and this is how the game started.
1. e4, e5 2.Nc3, Nf6, 3. Nf3 ...[text shortened]... rom developing quickly and I can attack sooner. So, Is this sacrifice worthy for my development?
Bxc3 dxc3 Nxe4 Qf3 0-0
White gives up the pawn for development.
Originally posted by KhanAfter 3...Bb4
Thanks guys, I was talking about how that game went.
Sure this is playable, usually you can reach this position with Petroff (1.e4 e5 2. Nf3 Nf6 3.Nc3 Bb4). Frank Marshall played this with Black so it can't be bad (I played Petroff a lot a year ago but this gambit seemed at the time too risky so I always steered the game to Four Knights with 3...Nc6) , he tried many gambits with Black and looking up his games in some database might be a good idea. The Idea here is similar to that of Ruy Lopez - putting pressure on the e4 pawn indirectly as White usually has to play d3 or d4 sooner or later.
Trouble with gambits is that when giving up a pawn you should really know what you're doing (at least once you reach the level where an extra pawn more or less guarantees a win). Here (as in all gambits) it is essential to activate your pieces, taking an advantage of possibly unnatural position of White pieces after he grabs the pawn (4.Nxe5 is critical line).
The main line seems to go...
4.Nxe5 0-0 (to bring out the rook to e8)
5.Be2 Re8 (Black is about to regain the pawn)
If White had played 5.d6 in order to hang on the material Black would open up the center with d5 (i.e. 5.d3?! Re8 6.f4 d5! is already looking good for Black).
After going through a couple games I noticed that White usually gets a doubled pawn on c-file and Black gains the pawn back after having castled.
Problem with your 4...d6 is that you are wasting a tempo driving away the knight when White is more or less forced to retreat it anyway. Further pinning the queen on move five is no good as White will play 6.h3 and protect the e4-pawn (5...Bg4?! 6.h3 Bxf3 7.Qxf3).
In summary:
1. e4 e5
2. Nf3 Nf6 (this is the more usual way)
3. Nc3 Bb4!?
4. Nxe5 d6? (better is 4...0-0)
5. Nf3 Bg4?! (again 5...0-0 is better)
6. h3!
Regards,
- bahus
Someone once said that a gambit is when you sacrifice a pawn for the sake of getting a lost game.
Having said that, I've done very well playing gambits in blitz. I don't play in USCF-rated tournaments any more, so I don't have to worry about what's going to happen if my opponent has time to figure out how to refute my gambit.
ahh, the King's Gambit, the first opening I ever fell in love with.
btw, many GMs DO tend to play a gambit; it's called the Queen's Gambit.
I tend to keep my gambit opening use in the realm of blitz and quick games (just don't like them as much in cc when opponents have all the time in the world to think their moves over)