Originally posted by yashsrSome people are just critical, and nasty.
Well said Grandmouster, I wonder who people have guts to speak 'You will remain as you are, you do not have enough skills to improve your rating' even without knowing the person's talent!!!!!!
As long as a person can honestly keep their goals in sight, and stay true to the course, they can't be swayed by anyone.
Originally posted by RahimKshouldn't have said anything, dropped a queen only hours after my post. 😀 still, 200-300 moves without dropping is a huge improvement for me.
Nice work 🙂
Care to mention what kind of stuctured process you picked?
my process is pretty basic at this point, mainly I'm concentrating on blunder check, grinding it in, trying to turn it into a reflex. - first I look at every piece of mine, check they're not en prise, and count attackers vs. defenders per piece if applicable. then I do the same for pawns. then I check enemy-knights for forks, and my own pieces for alignment for a possible pin or a double attack. undeveloped rooks also get a special check, -I've lost many a rook to those sneaky bishops on open diagonals. I also check for a possible bishop-sac opening the castle. all this I try to do rigidly on every move. (if I forget doing it, I do it after move just for the reflex-effect) the following I do in a lot less structured way, the biggest effort at the moment being on cutting down my braindead blunders.
then I do the same checking for opponents pieces, to catch all his blunders.
but before blunder check, the first thing I do is work out reasons for my opponent's last move. if there are imminent threat's I look for solving those, with a counter-threat if possible. especially considering 'odd moves' that seem pointless at first impression.
then try to extract my own plans from the position. weakening the king, attacking the king, improving activity, setting up possible pins and forks etc.
if there's no clear solution, ie. if the position is 'hard', I make a deeper evaluation on it. material, king-safety, activity, pawn structure. try harder finding plans, go through variations. take the time, even for days, and check out the position from time to time.
about criticism: it's not wise to dismiss critical comment's just because you don't like what you hear. It's downright stupid, and you'll never learn where you were wrong that way. it's the precise way how someone could stay 1100 for the rest of their lives, no matter how many hundred books on chess theory they read. the way to progress is to find out your weakest point, and work on that. OSIH (open sand, insert head) -method has nothing to offer if you want to improve.
Originally posted by wormwoodInteresting. When I set up a position usually or in one of my games which i'm not sure this is what i do for blunder checks.
shouldn't have said anything, dropped a queen only hours after my post. 😀 still, 200-300 moves without dropping is a huge improvement for me.
my process is pretty basic at this point, mainly I'm concentrating on blunder check, grinding it in, trying to turn it into a reflex. - first I look at every piece of mine, check they're not en prise, and count at ...[text shortened]... H (open sand, insert head) -method has nothing to offer if you want to improve.
Stare at all the pieces and figure out the scope that they have.
Meaning say you you or you opponent has a piece, I see which squares this piece has access too. I also go further then that sometimes to find potential attack for that pieces. So take one of the pieces, clear the whole board expect that piece and see which squares that piece can move to . That way if you can see further attack for that piece is say some space were to open up after a piece moves or a pawn moves.