What I'd like to do is for people to show others clear examples of the power of a particular opening from games they've played.
I know many beginners are baffled when they read about this & that opening in a book with endless different lines of notation.
Let's keep it simple so that we can see ideas & express them clearly.
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Here's an example where my opponent allowed me to develop all my pieces in a King's Gambit game:
Game 2740203
By move 11 I had achieved all my opening objectives & I think that the writing was on the wall for black.
I had deveolped both knights & bishops to their most attacking squares.
I had castled kingside allowing my king some safety & attacking the 1/2 open f-file.
I had moved my queen to d2, allowing my rooks to link on the back rank & waiting for black to castle, to allow me to exchange my dark square bishop for the h6 pawn & follow up with Qxh6 - busting open black's defence.
I was at that stage just waiting for him to castle, then I knew I could launch a savage kingside attack.
Black resigned 8 moves later.
Clearly, black was far too timid in the game, which allowed me to set-up the attack almost at leisure.
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Let's see some more examples of attacking openings & some explanations of what your plans where at certain points in the games.
Game 2356516
The two knights traxler variation is an attempt to violently refute 4.Ng5, black tempts white with material to lure the kingside pieces away from their own king, my opponent took the bait with 5.Nxf7 which isn't the correct move I believe that white will be able to draw with best defense after Nxf7 but not much chance for a win.I went for this variation because I noticed my opponent wasn't using a database and if he didn't know the theory there was no chance for him.The correct move was 5.Bxf7 which is said to be the refutation of the traxler but things aren't as bad as they seem for black: Game 2363288 my opponent offered a draw in this game and I was very happy to accept because I'm sure I was lost.
Another example is a recent game I played using the anti-Sicilian Morra gambit:
Game 2717523
Basically, the gambit is 1.e4..c5 2.d4...cxd4 3.c3...dxc3 4.Nxc3
So, white has stopped his opponent playing his cherished Sicilian & developed his queenside knight to it's best square & has a foot-hold in the centre with the e4 pawn.
I had gained a tempo & development for the cost of a pawn.
Being 2 moves ahead so early in the game is a big advantage, especially if you are playing a Sicilian player who is unfamiliar with the Morra gambit - they are in your domain now!
I then brought my bishop out to c4, preventing black playing d5, developed my g1 knight to f3, castled etc.
The idea is to control the 1/2 open c & d files with the rooks & attack blacks kingside (where he will normally castle) with my other pieces using the developmental advantage.
If you look at the example game Game 2717523 you can see by my (white's) 9th move I have far more active pieces, I also have his d5 pawn pinned against his queen.
By contrast, his bishop on c8 has nowhere to go, his queen has few good squares & I'm about to try to blow-open the centre with my rook & queen bearing down on the d & e files which could result in a very early, bloody win.
He struggled on a while after I had promoted my a-pawn on move 37, resigning soon after.
Originally posted by Squelchbelchd5 is a mistake in the Morra Gambit but e5 is worse.
Another example is a recent game I played using the anti-Sicilian Morra gambit:
Game 2717523
eg Game 2198049; Game 2211535; Game 2222052; Game 2454805
Mind you nothing is quite ad bad as this Game 2292454