Originally posted by DerJager
I'm no chess expert. I have been following this game for sometime. Would someone please take the time to analyze the moves? Thanks. This game was completed some days ago between Kings and Pawns (white, RHP 2400) and cohonas (black, RHP 2397)
[pgn][Event "Clan challenge"] [Site "http://www.redhotpawn.com"] [Date "2011.11.05"] [EndDate "2012.01.09"] [Round 28. Bd3e2 Qd6e5 29. cxd4 cxd4 30. Qd2d3 Kg8g7 31. Qd3c2 1/2-1/2[/pgn]
In my opinion 3.d4 is played for quick opening development.
I think Black should take the d4 pawn and white should continue his
development of his pieces by playing 4.Bc4 (Scotch Gambit). White
however, plays 4. Nxd4 in order to maintain a material balance, but
it seems to violate opening principle by moving the knight twice. The
result of White's last two moves is to allow Black to gain a tempo by
attacking with 4...Nf6. Here White should defend the attacked pawn
with 5.NC3, but he moves the same Knight a third time in the opening
5.Nxc6. Black must recapture to keep material even with 5...bxc6. If
5...dxc6, then White plays 6.Qxd8+ and the advantage goes to White
since Black is prevented from castling. White has some compenstation
for the wasted moves of the knight by doubling Black's pawns and
isolating the rook pawn, but this seems to be offset by giving an open
file for Blacks's rook and providing spaces for his bishop to move.
That completes my analysis of the first five moves.
I don't know how to make the diagram like you and greenpawn34 so
I will let greenpawn34 continue and only post if I see anything he does