Originally posted by FabianFnasI wouldn't. I don't know what the different rules are for each country but they are some very picky ppl.
Is it permitted to move the king with one hand and the rook with the other when castling?
I don't personally care but find it annoying when my opponent uses 2 hands, presses the clock with the opposite hand, and moves the rook first when castling.
Originally posted by no1marauderMy understanding is that local rules only supercede FIDE rules in peripheral matters - such as the recent rules about mobile phones, when it is acceptable to local federations, or indeed tournament organisers, to prescribe their own rules.
Only in FIDE events.
But in such fundamental matters as how to make a move, the FIDE rules apply in all events.
But I think this might be the subject of debate.
Originally posted by RedmikeIt's not subject to any debate in the US; USCF rules apply in USCF events.
My understanding is that local rules only supercede FIDE rules in peripheral matters - such as the recent rules about mobile phones, when it is acceptable to local federations, or indeed tournament organisers, to prescribe their own rules.
But in such fundamental matters as how to make a move, the FIDE rules apply in all events.
But I think this might be the subject of debate.
Originally posted by chesskid001As I said in original post I'm not certain that my oppontent made illegal move deliberately which would, I think have been cheating. I'm prepared to give benefit of doubt.
I believe that this situation is not about cheating, as the thread is called, but of not being informed of the rules.
I am utterly convinced that had I not been distracted with broken down car I would have immediately seen that he couldn't castle. I'm rated 1600+ here and have even broken through 1800 on occasion. I know the basic rules!
Anyway thanks to everyone who responded.
My understanding is that it would have been awkward!
If I came back (with clock run down by an hour) and spotted it he would have to take it back and move his King but he probably would have got time advantage. Whatever. Lesson learned.
Thanks again
Whoops - just realised post was cut short. I'll try again.
1. e4 e5 2. f4 d6 3. Nf3 Nd7 4. Bc4 h6 5. 0-0 g5 6. fxg5 hxg5 7. d4 g4
8. Bxf7+ Kxf7 9. Nxe5 db+ Ke8 10. Nxg4 Ndf6 11. Qf3?? serious blunder Bxg4
(I almost resigned straight away here after giving piece up and broken car on my mind rather than chess but decided since AA man still not here I'd play another couple moves.)
12. Qg3 Qd7 13. Bg5 Be7 14. Nc3 c6 15. Rae1 b5 16. e5 dxe5 17. Qxe5 Rh5 At this point I was called away. Before I left I played...
18. Rxf6 Looking at board at this point I think I have win.
When I came back back I had just 15 mins left on clock and he had played 18. ..... 0-0-0
My threat of Rd6 had he not played 18... Nxf6 19. Qxf6 was gone, his Bishop was no longer pinned, he was still attacking my bishop and pinning it, his King was safe and he now had an 'extra' rook cos one on a8 was useless.
I just assumed I'd messed up earlier when I had thought I was doing OK. I had to move quickly with just 15 mins to finish game and chose
19. Rf4 Rxg5
I resigned.
Originally posted by malingaI just went through this with an engine. My initial suspicion that you didn't need to sacrifice on move 8 (8. Ng5 gives a triple attack on f7) was confirmed by Crafty, although it did want to sacrifice the bishop the move before. You are comfortably ahead after the sacrifice anyway, but 8. Ng5 is devastating. 11. Qf3 puts you in a lost position, but by move 18 it assesses the position as level, so you were right back in it. It's quite hard to get a reliable assessment of the end position, because the engine refuses to accept the illegal move. A less strong engine assesses it as lost (-3.0), but his play up to then leaves me confident you'd have won anyway with anything more than about 5 minutes on the clock, once you could stop worrying about your car.
Whoops - just realised post was cut short. I'll try again.
1. e4 e5 2. f4 d6 3. Nf3 Nd7 4. Bc4 h6 5. 0-0 g5 6. fxg5 hxg5 7. d4 g4
8. Bxf7+ Kxf7 9. Nxe5 db+ Ke8 10. Nxg4 Ndf6 11. Qf3?? serious blunder Bxg4
(I almost resigned straight away here after giving piece up and broken car on my mind rather than chess but decided since AA man still not here I'd ...[text shortened]... d to move quickly with just 15 mins to finish game and chose
19. Rf4 Rxg5
I resigned.
Originally posted by RahimKI'm a little bit fuzzy on this (it's been over 6 months since I've directed a tournament), but I think that the USCF rules are that you have a limited number of moves to declare an illegal move by your opponent (I think it's 10 full moves). That is, if 10 otherwise legal moves pass, you are no longer able to declare an illegal move by your opponent. Someone correct me if I'm wrong on that.
Because what stops you from playing dumb moves, going all out and when you can't mate them, O by the way that move 15 of yours was illegal so we have to go back??
Isn't it like flagging? If you see it you call it but if you don't then you have to wait till the next time an illegal move has been played?
Also, you can flag someone at any time after their clock expires. You don't have to wait until an illegal move.