Originally posted by 64squaresofpainIt isn't the double pawns that are weak its the position that you dictate around them. You also have to weigh the pros AND cons of your move.
Greetings players and fellow patzers
A topic I've been meaning to address in a thread for some time:
Just how bad are doubled pawns?
Several times in a game, whenever I see a chance to double-up my opponents pawns,
I jump at the chance, believing that I will be stronger in the long-term.
The following game however is a recent lesson.
I ...[text shortened]... g for the tournament win.
If this game had been a draw, we would have had to play 2 more games!
Originally posted by MISTER CHESSWas closing the game off really that bad?
When you closed the game off was your positional error... in that case black has more pawns nearer the center of the board than you and has the open files.
Looking at the rest of the game it just appears to be a blunder fest.
Originally posted by 64squaresofpainthe first pawn closure creates a supported passed pawn and is a good idea but the plan of closing the game is faulty. That is the danger of using an engine, moves might be fine its the thought process which must be fixed.
Was closing the game off really that bad?
I thought at the time it was good for me, and Fritz seemed to agree when I ran it through
(although it says 0-0-0 was better than g5).
Most of my games ARE blunder fests, hence the reason why I make these threads;
I like to learn
Oh, and there wasn't an immediate mate threat after move 18, ignore that note.
Originally posted by MISTER CHESSThanks for the input, but just as a disclaimer in case my comments mislead some people,
the first pawn closure creates a supported passed pawn and is a good idea but the plan of closing the game is faulty. That is the danger of using an engine, moves might be fine its the thought process which must be fixed.
If you do happen to find a good move for a wrong reason then you will probably mess up that good move on the next.
Originally posted by 64squaresofpaina general rule of thumb is to close the board when at a disadvantage and to open it when at an advantage... or better yet, leave the board closed or under tension until opening up or relieving the tension bring you an advantage.
Thanks for the input, but just as a disclaimer in case my comments mislead some people,
I do not use the engine [b]during the game!
Later on today, I will read up a whole bunch on 'closing games',
the when to's and when not to's etc
Thanks again [/b]