From a game I played recently. I was staring at this for 20 full minutes (might not be a long time for some, but it was for me!) trying to figure out the quickest way to checkmate. In the end, I'm glad I did because I almost made a huge blunder. Wondering what you guys think the right move here is, and how you would continue play. (If it's too easy or you don't care, please spare everyone from the weird snoring smileys. just ignore me) Also, without any serious mistakes by black, what is the quickest way to mate?
White to play.
Originally posted by ShinidokiMy first idea was Ra6+ but that sucks. I noticed black's mate chance about...now. Then I was about to go Rb5, had the piece moved and everything, but didn't submit. I assumed my opponent would move his rook to the g file and I wasn't sure I could defend it.
I prefer Rb5 over h3
RxR? axb5+.....easy win.
I then thought about getting fancy with Rc5, as zebano mentioned, but I would have been too preoccupied the whole time with avoiding mate, rather than delivering it. I chose h3, but now I feel like a wimp. Also, I have a tendency to "cluster" my pieces, especially towards the end, into strange conformations that are neat but unproductive and easily busted. I thought Rb5 would have gotten me back into one of those, where I'd end up losing my promotion chances.
Blah, now I'm overanalyzing. I need a beer. have a good weekend everyone!
Originally posted by Shinidokiblack won't exchange but move Rg8 instead, then you'll probably end up pushing h2-h3 anyway, but the f4-f3 will create more problems. that's a tempo wasted on Rb5. so it's easier to push h3 first, as the Rb1+ is completely harmless.
I prefer Rb5 over h3
RxR? axb5+.....easy win.
both win of course, but the first rule of killing mr. james bond is always cut the counterplay first. that's what mr. blofeld never understood.
thats my thought. in yasser seirwans winning chess strategies he says this " elimenate all threats when you have a won endgame" meaning make it impossible to mate you if you mess up. you have enough pieces to win so why bother trying to do too much and maybe getting into a worse position or even messing up and giving your opponent a won endgame that you should have won.
Originally posted by wormwoodnicely said, love the bond reference. thanks.
black won't exchange but move Rg8 instead, then you'll probably end up pushing h2-h3 anyway, but the f4-f3 will create more problems. that's a tempo wasted on Rb5. so it's easier to push h3 first, as the Rb1+ is completely harmless.
both win of course, but the first rule of killing mr. james bond is always cut the counterplay first. that's what mr. blofeld never understood.
Rb5 does the most for white, it cuts out blacks possible counter play and takes control of the open file, h3 allows black to penetrate into the white camp and cause problems. After Rb5 and black moves his rook away, then play h3, forcing black to absolute passivity as he can't penetrate and can't stop the impeding doom.
Originally posted by wormwoodThat's true and should definitely be kept in mind. But at the same time, White has overwhelming superiority and has no need to be too passive. Instead of playing h3 and putting the king on h2 where it does nothing, I prefer Kf1 with the idea Ke2-Kf3.
both win of course, but the first rule of killing mr. james bond is always cut the counterplay first. that's what mr. blofeld never understood.
Watch your opponent's counterplay, but don't stifle your own too easily. Kf1 also threatens Ra7 with the idea of d7.
I also prefer 1.Rb5 to start things off. It follows the simple rule of preventing counter play, but also invites black to make the serious blunder of exchanging off his last piece. Black would probably respond with 1...Rg8 as everyone has said, but then 2. f3 (I like this much better than 2.h3 because the white King is not committed to the corner anymore) and if black tries 2...h3 then 3. Rb2 and black is completely out of threats...