03 Jun '09 14:04>
Hi everyone
I just got Fritz 10. How do you do Fritz match up analysis? I couldn't find...
Thanks!
I just got Fritz 10. How do you do Fritz match up analysis? I couldn't find...
Thanks!
Originally posted by Macpo1) you do a blundercheck with any threshold you want (0 perhaps?), and check out the amount of deviation.
Hi everyone
I just got Fritz 10. How do you do Fritz match up analysis? I couldn't find...
Thanks!
Originally posted by MacpoTo quote myself:
Hi everyone
I just got Fritz 10. How do you do Fritz match up analysis? I couldn't find...
Thanks!
Originally posted by philidor positionThis is my preferred option, simply because the expected parameters for humanly possible play are now well known because of analysis of top GM games which I (amongst others) have done.
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2) you use "infinite analysis" with a definite time interval, say 30 seconds, and check how what percentage of the main line moves match up with the 3 best moves suggested by the engine.
Originally posted by Macpoin infinite analysis, you should see a plus and minus button in the main engine window. whenever you hit plus (either the button or the plus key in your keyboard), fritz will add another line to it's analysis.
Sorry, can you be more precise? Cause I got many lines that appear, but that's all! I don't know how to see if it's fritz's move, fritz's second move, fritz third move...
Thanks!
Originally posted by Macpoyou're welcome.
thanks for answers. I had one more question: with the blunderchek method, how do you do to have three alternative lines?
Originally posted by BlackampEndgames are difficult! It's a mistake to think that endgames played by "strong" players will have a high match-up with a strong engine.
what if someone is a pretty good player (2000-2100 RHP rating, say), and they know about engine police, so they just use Fritz for moves that require the most delicate of judgements? (maybe once or twice per game) can you detect that?
Also, wouldn't many endgame sequences just naturally match up?