Originally posted by AnwylydGame 1368011
Would someone help me understand where I messed up in this game gameid=1368011
Originally posted by Sicilian SmaugThanks, I guess I just need to unlearn certain tactics... not developing my pawns so much for one...
i think ,maybe you advance your pawns too much, move pieces not pawns! or your king will be left with a big scary open space round him, sitting there just waiting to be eaten
Originally posted by Sicilian SmaugYeah, I've recently picked up on the fact that I rarely castle... partially because I've already had to move my king... I'm beginning to see why... thank you again...
looking at this game, your pawn advance wasnt disasterous,.. it nearly led to an even end game but in general its a bad idea..especially the pawns protecting your king.
Originally posted by Sicilian SmaugThe endgame after move 33 was lost anyway.. Black simply had to stop the white pawns on the kingside with g7-g6, and then he could take the white pawn on b6, and march with his other pawns.
move 39 lost it for you, you should have concentrated on getting your king in reaching distance of your opponents passed pawn on the d file. As soon as you did that pawn exchange, capturing with your king , you were too far away to stop the inevitable queening.. always in end game calculate if you can get to your opponents advancing pawns to stop them queening ( unless you can queen first of course)
Originally posted by schakuhrI had pretty much figured that... could I have turned the tide earlier in the game though?
The endgame after move 33 was lost anyway.. Black simply had to stop the white pawns on the kingside with g7-g6, and then he could take the white pawn on b6, and march with his other pawns.
Originally posted by schakuhrAgreed. White should not have exchanged the rooks and leave himself with a lost pawn endgame. Draw was very likely with the rooks still on the board.
The endgame after move 33 was lost anyway.. Black simply had to stop the white pawns on the kingside with g7-g6, and then he could take the white pawn on b6, and march with his other pawns.
Originally posted by Anwylyd33. Rxf8+? was the losing move; instead of that, 33. Ra7! would have drawn the game. Black will have to protect his pawn on b7, else white would get a very dangerous passed pawn. so: 33. Ra7 Rb8 34. Ra5 (other moves would allow black to free his position) Rc8 35. Ra7 Rb8 and draw by repetition of position.
I had pretty much figured that... could I have turned the tide earlier in the game though?
I'm no good at game analysis but can give you some tips on strategy. Firstly you played okay in the opening and then started pushing Queen-side pawns and prepared for a fianchetto (B-b2). Then you changed your mind after castling and started pushing your King-side pawns with no plan. Bad news, because you opened the gate for the bishop to rip you apart. Keep the pace up, otherwise you give him breathing space. Every move must push him. Develop your pieces or pawns by attacking. All your moves must be forcing ie force your opponent to make a move in response to yours. Then you're in control.
If you're going to attack with pawns, develop your pieces and then go on one flank only. Sometimes down the centre. Make sure your pieces are focused and able to move into the area you are attacking. Sometimes, while you may be materially down, it only counts if your opponent's material is there. If your opponent's material is the other side of the board and can't get across, it doesn't count and is out of the equation.
Here's a game I'm particularly proud of because I made a sacrifice with an unknown result. I went plenty down down on material count but the defending King's major and minor pieces couldn't help.
Game 1293233
Originally posted by AnwylydAt the end 27. Rf1 looks (I haven't made a careful analysis) like it's neccessary to keep the f-pawn. I'd criticise 4. h3 as the only reason to do it is to stop the bishop going to g4 and black's already committed the bishop to f5. 6. b3 doesn't seem to fullfil any purpose as the bishop never goes to b2 or a3. After 7.g4, which looks suicidal but is ok, you want the white squared bishop on g2 to help fill in the gaps and put pressure on the centre. Oh and you should resign earlier, once your opponent is clearly a queen up you have no chance - all you do by not resigning at that stage is leave yourself playing a depressing game.
oh okay... thanks... so the rest of my game was sound? (aside from over-developing my pawns)