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Game with the most moves on RHP

Game with the most moves on RHP

Only Chess

e
Eye rival to Saurons

Land of 64 Squares

Joined
08 Dec 05
Moves
22521
Clock
23 Nov 07
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Who has the game with the most number of moves?

c
THE BISHOP GOD

BOSTON

Joined
24 Jan 07
Moves
58368
Clock
23 Nov 07
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i never go past 50.

so it ain't me.

NL

Joined
07 Nov 04
Moves
18861
Clock
23 Nov 07
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Originally posted by eagleeye222001
Who has the game with the most number of moves?
I might be able to claim the record for the highest aggregate moves for a pair of games, against the late unlamented Meman (or whatever engine he was using). I refer to Game 1078188 which I lost as black in 67 moves and Game 1078193 which was still going strong on 124 moves when Meman was kicked off the site for blatant engine use, so officially 1-0. The slightly annoying thing from my respective was that I'd resigned the other game just a couple of days or so before his removal!

DF
Lord of all beasts

searching for truth

Joined
06 Jun 06
Moves
30390
Clock
23 Nov 07
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Originally posted by Northern Lad
I might be able to claim the record for the highest aggregate moves for a pair of games, against the late unlamented Meman (or whatever engine he was using). I refer to Game 1078188 which I lost as black in 67 moves and Game 1078193 which was still going strong on 124 moves when Meman was kicked off the site for blatant engine use, so offici ...[text shortened]... respective was that I'd resigned the other game just a couple of days or so before his removal!
Interesting games. The second was 35 moves into the 50 for a draw. It seems incredible that you can be 2 pawns up and not win but its the stalemate that seems to hold it for him.

Short of a blunder I presume there was no way to win the game.

m

Joined
25 Sep 04
Moves
1779
Clock
23 Nov 07
1 edit
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I had a 91 mover:Game 1958787

P

Joined
06 Sep 07
Moves
11442
Clock
23 Nov 07
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Mines a mere 75 moves Game 4106502

Ponderable
chemist

Linkenheim

Joined
22 Apr 05
Moves
669903
Clock
23 Nov 07
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109 for me (and T140) Game 1415224

T

Joined
13 Mar 07
Moves
48752
Clock
23 Nov 07
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Take a look at Game 3625677 and laugh at my utter ineptitude, which dragged the game out to 118 moves. I was fearful my opponent (who I play regularly) might force me to go on to a 50-move draw after I stupidly lost my second rook which ought to have been my instrument of victory!

NL

Joined
07 Nov 04
Moves
18861
Clock
23 Nov 07
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Originally posted by Dragon Fire
Interesting games. The second was 35 moves into the 50 for a draw. It seems incredible that you can be 2 pawns up and not win but its the stalemate that seems to hold it for him.

Short of a blunder I presume there was no way to win the game.
You're right, there is no way to win that endgame. I suppose I played on because I was so annoyed that he was clearly using an engine programmed to play certain endgames perfectly. No human would ever voluntarily give up an exchange as Meman did (63...Qxd6) to reach the endgame Q v Q + a+b pawns. This endgame was considered an easy win for the stronger side until a few years ago when it was reassessed (I think by John Nunn with silicon assistance) as drawn in most instances. However, it needs perfect play from the weaker side. Any human player would much rather have the exchange in hand, but presumably that piece configuration (Q + R v Q + N + a+b pawns) wasn't in the engine's tablebase.

r

Tony, kiss mine!

Joined
18 Mar 06
Moves
3118
Clock
23 Nov 07
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Originally posted by Ponderable
109 for me (and T140) Game 1415224
nevermind

w
If Theres Hell Below

We're All Gonna Go!

Joined
10 Sep 05
Moves
10228
Clock
23 Nov 07
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was it trains vs. bowman that had the ridiculous "engine trying to mate a drawn ending" which lasted something like 150 moves?


it now appears it wasn't them, as I remember it had a knight hopping around the corner in a futile attempt to mate, and bowmann doesn't have such a game. but they do have 157 moves long one, with a quite silly ending as well. Game 1120321

c

USA

Joined
22 Dec 05
Moves
13780
Clock
23 Nov 07
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Originally posted by Northern Lad
I might be able to claim the record for the highest aggregate moves for a pair of games, against the late unlamented Meman (or whatever engine he was using). I refer to Game 1078188 which I lost as black in 67 moves and Game 1078193 which was still going strong on 124 moves when Meman was kicked off the site for blatant engine use, so offici ...[text shortened]... respective was that I'd resigned the other game just a couple of days or so before his removal!
I was just curious, why didn't you play Qc4 on move 121 and trade queens? If Kb8, a check on the back rank forces a trade, doesn't it?

c

USA

Joined
22 Dec 05
Moves
13780
Clock
23 Nov 07
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Originally posted by wormwood
was it trains vs. bowman that had the ridiculous "engine trying to mate a drawn ending" which lasted something like 150 moves?


it now appears it wasn't them, as I remember it had a knight hopping around the corner in a futile attempt to mate, and bowmann doesn't have such a game. but they do have 157 moves long one, with a quite silly ending as well. Game 1120321
That was the stupidest game I have ever seen! 20 moves with king vs. king!

DF
Lord of all beasts

searching for truth

Joined
06 Jun 06
Moves
30390
Clock
23 Nov 07
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Originally posted by chesskid001
I was just curious, why didn't you play Qc4 on move 121 and trade queens? If Kb8, a check on the back rank forces a trade, doesn't it?
Because Kb8 and if QXQ Stalemate.

MA

Joined
02 Apr 07
Moves
2911
Clock
23 Nov 07
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Originally posted by wormwood
was it trains vs. bowman that had the ridiculous "engine trying to mate a drawn ending" which lasted something like 150 moves?


it now appears it wasn't them, as I remember it had a knight hopping around the corner in a futile attempt to mate, and bowmann doesn't have such a game. but they do have 157 moves long one, with a quite silly ending as well. Game 1120321
I don't even understand the premise behind that. The game was drawn after Move 114 but played on with just two kings until Move 157. Furthermore, even if the entire process was automated between two engines, why didn't the RHP software end the game automatically as soon as it became a technical draw?

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