23 Jan '09 13:33>1 edit
hi, i am having a little dilemma at the moment, after some extensive tactical training on chesstempo, my tactics rating for doing the little sets of problems is 1630 and rising, ok not very high, but what happens is that when i look at a position and there are no tactics i try to make some, and usually there are none, i get into difficulties and get whupped. now i have discovered a little set of games where ideas are the basis for forming moves, for example taking control of a long diagonal, pawn storms, opening up files and diagonals against king, attacks against uncastled king, advance of the h pawn, advance of the g pawn, kings on opposite wings, the importance of tempo in which every move counts etc etc. without these general ideas and their understanding the games and move choices would not have made any sense, what is happening to me? why must i view everything as a variation, of pins, skewers, forks etc etc why has no one told me about these other considerations, which in many instances form the basis for the entire game plan and more importantly choice of move!
for example here is a game against an uncastled king, notice the move 12.Ng5, white realizes that he can exert pressure on the black king, even at the expense of giving up the center!
for example here is a game against an uncastled king, notice the move 12.Ng5, white realizes that he can exert pressure on the black king, even at the expense of giving up the center!