How to beat up club players.

How to beat up club players.

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rc

Joined
26 Aug 07
Moves
38239
12 Oct 11

Originally posted by torten
The big stick attack is for dark alleys/parking lots,not on the 64 squares.
i see you've been to Edinburgh, shameful I know!

t

bedlam

Joined
20 Feb 11
Moves
6387
12 Oct 11

Originally posted by robbie carrobie
i see you've been to Edinburgh, shameful I know!
I watched Brazil-Scotland (think WC 1998?) in an Edinburgh pub.Rooted for Brazil.Got free beers from men in skirts.No sticks.

Lovely people,lovely country.

rc

Joined
26 Aug 07
Moves
38239
12 Oct 11

Originally posted by torten
I watched Brazil-Scotland (think WC 1998?) in an Edinburgh pub.Rooted for Brazil.Got free beers from men in skirts.No sticks.

Lovely people,lovely country.
yes, we are used to much pain, beer helps a little. 🙂

n
Ronin

Hereford Boathouse

Joined
08 Oct 09
Moves
29575
12 Oct 11

Originally posted by robbie carrobie
i see you've been to Edinburgh, shameful I know!
Clearly Chucky needed to follow this advice in Sao Paulo.

w
If Theres Hell Below

We're All Gonna Go!

Joined
10 Sep 05
Moves
10228
12 Oct 11
1 edit

the attacker makes lots of errors. you play solid, slow him down with counterattack, and wait. when he can't make progress he'll sac a piece. then you mop up.

against the stonewaller, you reserve your pawn breaks. put everything behind that and break through. if you can switch to secondary break while he's rallying the troops to plug the first break, that'll usually crash through.

against waiter you play solid, take no strategical/positional risks, keep everything coordinated and safe. not because it's solid, but because it's FAST. easy simple moves, no complications. - the trick is doing all that slightly faster and clocking him down. with 8 seconds to your 30s left he'll drop material like crazy, the you mop up or he flags.



now if I only could follow my ow advice...

e4

Joined
06 May 08
Moves
42492
12 Oct 11

Hi Robbie.

In the blitz game you posted I think you have White classed wrongly as an 'attacker'.

Here.


Here a true attacking would never play 4.a3 as in the posted game.
(they would also refrain from playing move like 3.d4-d5 unless there was a Knight on c6.)

An attacker throws his pieces out, castles and sacs for a check.
You never see a prophylactic pawn move. The only pawn moves you see are
e-pawn and d-pawn to get get the bits out then an h-pawn run at the kingside
or a blast with an f-pawn.

The plus with the attacking nutter is that they will lose 9 out of 10 but the
one win in 10 is always glorious.

w
If Theres Hell Below

We're All Gonna Go!

Joined
10 Sep 05
Moves
10228
12 Oct 11

Originally posted by Paul Leggett
I would add The Offbeat Nonconformist, who always plays the unusual, offbeat, or downright bizarre openings just to be different.

Every offbeat opening usually has one line or scheme that completely derails it (that's why it's less popular, usually, unless a strong player rehabilitates it and it becomes a fad), and you can usually annoy the #$^$ out of them by playing the annoying line against them all the time.
those are difficult to play against. care to add examples of the 'derailing lines'? do you have any favourites?

here's couple of mine:

against from gambit I decline the second pawn and play nf3-nc3-e4, a bit like a ruy:




against morra I play e6-Ne7-Ng6, but lately I've had some troubles with it. I'm guessing someone's put out a video or book about it recently, because suddenly everyone's playing the white side well...

curiously enough, I'm always sort of puzzled what to play against 1.f4 myself, although I've played it exclusively for years already. so usually I go for solid offbeat Be7 type of things (which annoy me most as white), as I really don't want to face white mainlines myself...

wotagr8game

tbc

Joined
18 Feb 04
Moves
61941
12 Oct 11

Originally posted by robbie carrobie
here is an example of the attacker, a blitz game just played illustrates the concept well.

mummin v robbie the howler (awooo)
[pgn] [Event "RHP Blitz rated"] [Site "www.timeforchess.com"] [Date "2011.10.12"] [Round "?"] [White "mummin"] [Black "robbie carrobie"] [Result "0-1"] [PlyCount "76"] [EventDate "2011.??.??"] 1. e4 b6 {Owens opening, whi ...[text shortened]... relentless attacker. Awwwwoooooo, werewolfs of London, awooooo} 0-1[/pgn]
Oooh, sorry robbie but 6..a6? is a howler, should be 6..c4! White can just retreat the bishop after a6...

rc

Joined
26 Aug 07
Moves
38239
12 Oct 11
2 edits

Originally posted by Marinkatomb
Oooh, sorry robbie but 6..a6? is a howler, should be 6..c4! White can just retreat the bishop after a6...
no its not, not according to stockfish its not, its the second choice engine move, c4 is
the first, but a6 is not a howler, its just not the optimal move. It doesn't matter
anyway, it was only a blitz game used to illustrate a point. Anyhow, after c4 the bishop
is trapped, but its not as pretty as imprisoning it.

Chess Librarian

The Stacks

Joined
21 Aug 09
Moves
113589
13 Oct 11
1 edit

Originally posted by wormwood
those are difficult to play against. care to add examples of the 'derailing lines'? do you have any favourites?

here's couple of mine:

against from gambit I decline the second pawn and play nf3-nc3-e4, a bit like a ruy:

[pgn]

[Event "Edited game"]
[Site "SEACUCUMBERIII"]
[Date "2011.10.12"]
[Round "-"]
[White "-"]
[Black "-"]
[Result "*"]
most as white), as I really don't want to face white mainlines myself...
Off the top of my head, I have a simple example from my club.

I have played the Dutch on occasion just to mix things up. One of my friends, Joe Sanderlin, owns a Roman Dzindzichashvili video where Roman says that a quick Bg5 followed by Bxf6 defangs the Dutch, as black's Nf6 is central to black's attacking plans. Joe follows it religiously.

As a result, when Joe plays 1. d4 f5 2. Nf3 or 2. c4, I automatically play 2. ... h6 and smile at him.

He invariably starts to grab his bishop, stops, then glares at me with a half-smile and mumbles "You son-of-a-..."!

Against From's Gambit, I have stopped more than one player cold simply by playing 2. e4 with a transposition to a King's Gambit. Some of those guys just play 1. ... e5 because they want to avoid a regular Bird's line, and have no clue how to play a KG. Easy pickin's.


There's more where that came from!

w
If Theres Hell Below

We're All Gonna Go!

Joined
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Moves
10228
13 Oct 11

Originally posted by Paul Leggett
Off the top of my head, I have a simple example from my club.

I have played the Dutch on occasion just to mix things up. One of my friends, Joe Sanderlin, owns a Roman Dzindzichashvili video where Roman says that a quick Bg5 followed by Bxf6 defangs the Dutch, as black's Nf6 is central to black's attacking plans. Joe follows it religiously.

As a ...[text shortened]... have no clue how to play a KG. Easy pickin's.


There's more where that came from!
hahah, yeah Bxf6 is annoying in dutch unless it's after Nc3 without c4 first. 🙂 I don't push h6 early in dutch though, but in offbeat sicilians I often do it if white lines up his Q+B battery to exchange bishops. 🙂

I'd like to play KG against from, but I simply don't know it well enough. I do know From accepted ok, but it's such a hassle in blitz that I just rather keep it solid and fast. also because the From guys all want sharp position, I prefer to not give it to them. seems like good enough reason. 🙂

wotagr8game

tbc

Joined
18 Feb 04
Moves
61941
14 Oct 11

Originally posted by robbie carrobie
no its not, not according to stockfish its not, its the second choice engine move, c4 is
the first, but a6 is not a howler, its just not the optimal move. It doesn't matter
anyway, it was only a blitz game used to illustrate a point. Anyhow, after c4 the bishop
is trapped, but its not as pretty as imprisoning it.
After ..a6 surely white just plays Be2. How does stockfish suggest you win the bishop? I can't see it..

rc

Joined
26 Aug 07
Moves
38239
14 Oct 11

Originally posted by Marinkatomb
After ..a6 surely white just plays Be2. How does stockfish suggest you win the bishop? I can't see it..
it doesn't win the bishop, nor can it with a move anything other than c4, but that is
irrelevant, for the game was posted, not to demonstrate how to win a bishop, but how
strategical play can be utilised to overcome artificial attack.

U

Joined
05 Sep 11
Moves
1015
14 Oct 11
1 edit

Originally posted by greenpawn34
Hi Robbie.

In the blitz game you posted I think you have White classed wrongly as an 'attacker'.

Here.

[fen]rn1qkbnr/pbpp1ppp/1p2p3/3P4/4P3/8/PPP2PPP/RNBQKBNR w KQkq - 0 4[/fen]
Here a true attacking would never play 4.a3 as in the posted game.
(they would also refrain from playing move like 3.d4-d5 unless there was a Knight on c6.)

An atta ...[text shortened]... attacking nutter is that they will lose 9 out of 10 but the
one win in 10 is always glorious.
It seems a little unfair to me to say that no "attacker" would play 4.a3. Sure, the move doesn't necessarily seem like a standard move from an attacking player but the thing about attackers is that they tend to play unexpected moves. What if white plays 4.a3 with the idea of b4, Bb2, c4-c5, Nc3 and queenside pressure? That seems at least moderately aggressive, right?

I should add that 4.a3 is a bad move, but it's a bold claim to dismiss white as a non-attacking player because of it.

Joined
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19527
14 Oct 11

Originally posted by wormwood
the attacker makes lots of errors. you play solid, slow him down with counterattack, and wait. when he can't make progress he'll sac a piece. then you mop up.

against the stonewaller, you reserve your pawn breaks. put everything behind that and break through. if you can switch to secondary break while he's rallying the troops to plug the first break, tha ...[text shortened]... like crazy, the you mop up or he flags.



now if I only could follow my ow advice...
I believe that many players would seriously benefit of doing a kind of role-playing game with the characters Robbie showed. Just try to play over-aggressive or over-defensive in a couple of games. You may not win, but will learn others styles of play, which will help in reconsidering the value of specific moves in games that do matter.

I say this because lately, I had the impression that I often react the same way to certain positions. In another thread, I showed a game in which I decided to attack very aggressively, because of a positional mistake. This really opened my eyes. Eventually it was no succes, but I believe my opponent had a difficult time in defending. I learned that a counterattack can be very good as defensive measure.

Trying to think/play like another person, is much like taking another route to go to work. You get to see a whole new world.