Every now and then a game comes along that has massive theoretical significance. 12 months ago I had one such game, a King and 2 Knights vs a King and Pawn that was a win (in about 47 moves I believe) for the 2 Knights but that time I failed and I had to accept a draw in the end.
Now another game has come along but first can I implore you all to watch it but do not comment as it is still in progress
. By all means, of course comment on the general principles in other examples which I will be going into much further but nothing please on the position in my game until it is over (not even a hint of anything). I am quoting the game because the position can be educational and I think that is a worthwhile objective
That game is Game 4244304
. At 1st sight some of you may feel black is hopelessly lost and that he should resign but you would be wrong. The game is in fact a draw and I hope to prove it eventually by doing exactly that. I got myself into a lot of trouble in this game going from 2 pawns up to 2 pawns down without any obviously bad moves but for me the key moves were those leading up to move 39. ... Ne3+. I hoped for 40. BXN intending 40. ... RXB, 41. Nd4 .. BXN, 42. KXB which took us into a (what I believed to be a drawn after the fall of my a pawn) R vs R & 2P ending.
I did a lot of research before getting into this position and this game is still taking up 50% of the time I am spending on all games because I believe it can be drawn.
The method is shown in this interesting example of a very similar ending
The above position is from the game Bondarevsky vs Keres, 1939
and it continues
(1... Rf2+ 2. Kg5 Rg2+ (the only move) 3. Kf6 Rf2 (again, the only move) 4. Re8 Ra2 (4... Rb2 also draws) 5. Re3 Ra1(5... Rb2 also draws) 6. Rb3 Ra2 (Other moves along the 1st rank also draw) 7. Kf7 (Rook moves will clearly get white no where) Ra7+ 8. Kf6 Ra2
(8... Ra6+ would lose after 9. Kg5 Ra2 10. Rb7+ (Alternatives draw) Kg8 11. Rg7+ Kh8 12. Re7 (not 12. f6?? which gives the draw back after Rg2+ 13. Kf5 Rf2+ 14. Ke5 Re2+ 15. Kd6 Rd2+ 16. Ke7 Rd7+!! the only move 17. Ke6 Rd6+ and the Rook can never be taken because of the stalemate) 12... Rg2+ 13. Kf6 Rf2 14. Kg6 Rg2+ 15. Kf7 Ra2 16. f6 Kh7 17. Kf8+ Kxh6 18. f7 Kh7 19. Re1 Ra8+ 20. Ke7 Ra7+ 21. Kf6 Ra6+ 22. Re6 Ra8 23. Rd6 Rb8 24. Rd1 Rb6+ 25. Ke7 Rb7+ 26. Ke8 Rb8+ 27. Rd8 Rxd8+ 28. Kxd8 Kg7 29. Ke8 and it is all over)
9. Rc3 Rb2 10. Rc6 Ra2 11. Kf7 Ra7+ 12. Ke6 Rb7 13. f6 Kxh6 14. f7 Kg7 15. Ra6 Rxf7=)
2. Ke5 Ra2
3. Kd6 Ra5
4. f6 Kxh6
(4... Kg6 also draws 5. Re8 Ra6+ 6. Ke7 Rxf6 7. Rg8+ Kh7 8. Rg7+ Kh8 9. Kxf6 =)
5. f7+ Kg7
6. Re7 Rb5
7. Kc6 Ra5
8. Kb6 Rf5
9. Kc6 Rxf7 =
By all means feel free to comment on this example and the principles involved (but not my game). There are dozens of other examples in my Rook Endings book by Keres as well as other books I have. RP & BP are the 2 pawns where the inferior side has the best drawing chances especially if his King and Rook are well placed, which mine are.