I'm going to give what I think is a plauasible continuation between
two under 1700 players.
If you want ultra perfect evaluation - run it through a box.
(but then it's not your game anymore is it?).
It has instructive moments.
Going to let Black run with his Queenside play as White attack does
not look anything till it's too late.
Most (all) of the games I win v -1700 players are because they have
underestimated my attack, over estimated their position.
Plausible moves take me from here.
When Black is dropping the h-pawn and the Queen and Knight, a potent
attacking force, show what they can do.
Do you see the dovetail King trap on d7?
Just played 8...Qd2 (what else) as on the surface it is most active shot.
The Black c-pawn will generate counter-play. (given time) and once the Knight
moves the Black Queen (given a chance) may go to h6 and help her King.
The Queen and Knight mating patterns appear. (Qd8).
If 11...g5 12.Qh7 Ke8 13.Ng3.
You use his undeveloped pieces the Q & N are just brillo.
And another one pops up. (Qe7) I told you these guys were good.
Note here if Kf7 then Qe7+ Kxg6 and Qe8+ spearing the c6 Rook.
Enough of this let's shove him in the dovetail mate.
End of analysis.
That is a way the game may
have gone, Black did not even have time to take
that c3 pawn. Nobody can prove otherwise.
And the po-faced ones can snarl and find defences but I'm telling you
this is an under 1700 game any perfect analysis needing computer perfect play
is not going to happen.
Is that what you want? 100% acuracy or honest judgement.
I'm sitting here quaffing red wine in a happy daze.
(this is better than Irn Bru Robbie - another thread another time).
That shows some of the potential in the postion. If nothing do remember
that a Queen and Knight make a wonderful team and store those mating
Thanks for letting me some fun.
Right I'm off to do another Corner, God knows what that will turn out like.
I see a few shouts for g4.
It figures but Black is not going to take that pawn.
Even I would not allow Black to do that.
Black hits the 7th with tempo. and gxf5 may help that wretched piece on c8.
On principle, and that is all you can do at the board if there
is no concrete analysis, better to move a bad placed piece than push a pawn.
But after Bd1-Bh5 perhaps Be8 THEN g4 must figure in future ideas.
However if some box states that g4 is the best move here,
I won't lose any sleep.
Here is the game.