for a whole thread on Nezhmetdinov.
Just sent off of batch 10 moves in the RHP Ch after writing down
the moves and looking at them after I posted last night's (early this morning's) blog.
Some took two to three minutes others about 30. I like to play through the
whole game to get back into it.
I have a chance to do a Nezhmetdinov Queen sac in one.
(A Queen sac for two minor bits. see thread link.)
I thought about and looked at it then decided I don't get enough.....
....but I'm taking this thread as a sign so I'll do it. All depends on what
he does next. (Thank You....what a way to play Chess) 😕
"... it's just because I love slow manoeuvring."
You have not played any games, how slow is this manoeuvring going to go?
All openings can turn into tactical melee at the flick of a pawn.
Indeed if a good player spots he has a positional weakness and can
see you manoeuvring against it then his job is to complicate matters
and head for unclear waters. Even if this means he kicks off with an unsound
trick or combo, it's often his best and only chance.
A lot of the old fashioned Gambits have had their teeth pulled and often
after all the theorectical fireworks you are left with dry tepid positions.
The last note usually ends: "The position is level", "White/Black has a very slight plus."
It is in these positions where the better player shines and they can
very slowly outplay their opponent who often as not will make a slight
Then the slow manoeuvring can be begin and there is very little other
than taking a huge tactical and postional risk the other lad can do about it.
Take for example this position in the Two Knights. (how to get there is below.)
Usually drawn but the better (higher graded) player has won, according to my DB
5 times as White and 5 times as Black.
It is these positions that players like us find so hard to play and complicate.
It is also these type of positions writers of gambit books drop you in.
Maybe they could not lose either side of this position but we sure can...very easily.
So fish in these old lines, there is a good chance you will stumble upon
some of them, infact in some cases you can kick it off and force the lad
into a dull tepid position (this path is often the only line he knows to avoid
getting whacked before move 20). Then you switch into slow manoeuvring phase.