Originally posted by LarkieLarkie,
Cheers Smiffy. Yes you can report a player but you need supporting evidence. Most of us here, I'm guessing, don't have either the resources, the conviction or the time to do that.
There are numerous whys and wherefores as to the reasons that cheats are prospering unpunished and I'm sure one or two of the more savvy amongst you will shed some light.
But the bottom line is that many of the 'top' players are having a laugh. And that just isn't right.
Originally posted by SmiffyThe main problem I think, is the amount of time it takes to peg one cheater. If we had computers a thousand times faster or a dedicated core of people, like 40 or 50 people analyzing games, that would be one thing. But when you only have a few people analyzing games, it takes quite a bit of time to peg a single cheater and to me it looks like there are just too many to catch them all or even the majority.
I agree think of the amount of subscribers that leave because of this probably lose more money that way than banning a few engines. Rtmiller I remembered from when I was here a few years ago was 1400's now is a 2100+ I thought that was funny. The graphs are evidence aswell use them and when you report a player advise the graph. Unless these players are grandmaster noway should people be unbeatable lol.
Originally posted by LarkieThe cheaters do tend to stand out just by their win/loss record, like the current #2, thousands of games played, a 25 odd percent loss, over a thousand losses and over 600 draws. That sounds like a human effort to me. but you see these other names where they have say 500 games and 3 losses, just a bit more than suspicious. The only way that could happen for real is if most of those top players are actual grandmasters in disguise, and even then, the record would have a lot more losses and draws.
Yeah good point Smiffy. Quite a few players have moved away from the site because they are sick to the back teeth of the proliferation of cheats. Lost revenue versus the cost of some random sampling of games played by some of these characters is an equation that should, I think, be explored. It's not as if the biggest offenders, with their zero-to-hero rating ...[text shortened]... rity of us at RHP, are clearly unhappy with the status quo of turning a blind eye to engine use.
Originally posted by LarkieYou get a fair indication of cheaters when you just look at their game profile, you can see the pattern of a flat line up near the top, horizontal line with not much deviation, whereas if you look at a duffer like me, you see the mountains of Colorado I think that is the first place to examine, just look at the game profile.
You are absolutely right sonhouse. The task of eradicating cheats altogether is impossible. But to examine the games of a few of the most brazen (there's already a tide of evidence against TBK) and to kick out just a few from time to time, is not - exactly this used to happen (iron man, Mary Ann spring to mind) and at least sends out a message.
If this turns out costly, I'd be happy to fork out an extra few bucks a year for a cleaner site...
Originally posted by Tintin1963I agree, they should act on the more obvious cases like Ulf and TBK.
In the first round of the Championships I had a player Ulf t in my group. He was around 1600+ then. This was about 4 months ago. Since then, you may wish to note that his rating is currently 2318, a gain of some 700 points. Looking at his history, he was struggling against 1300 players at one time. Then, suddenly, a run of incredible victories and he's on ...[text shortened]... ng RHP in, as the administrators are only interested in keeping the subscribers, no matter what.
Originally posted by steve45As someone wrote before on this forum, it might not be the will to win but more often the desire not to lose or at least not to blunder into a loss. This creates a different perspective as then it's not just a matter of letting the engine calculate all the moves, but letting the engine (or any one else!) "assist" in certain situations only, or as coach, or as fall-back. This way the cheater will certainly engage in playing and learning a few things by studying the engine analysis. Such win might not be completely counted as "their own" by themselves but some pay-off might still be present since the overall strategy and most of the moves will be considered to still be their own or at least some sense of progress or learning might still be experienced. Lowlife morality? Yes. But they might not feel able to compete without it. One can only hope those training wheels will be abandoned at some point (or the whole sport) and it will not become a permanent feature.
I've said it before, and I'll say it again. What do the cheats get out of it. They are not winning the game, the engine is. So where is the pleasure in a victory. There can't be any pleasure, because they hav'nt won, the engine has.