Originally posted by DeepThoughtNope, not including direct pins. I'm thinking positions where she has a fair to high number of legal moves, but none of them save her [or they allow something even worse, like mate or loss of more than 9 points].
So you want positions where the queen is in checkmate so to speak - does this include pins, because I've no end of games that went 1. e4 d5 2. exd5 Qxd5 3. Nc3 Qc6 4. Bb5...
Originally posted by BigDoggProblemWhite resigns (should be the final comment... being picky!!!)
How about a thread for games decided by a Queen trap. I'll start:
procyk-BigDoggProblem
[pgn][Event "?"]
[Site "?"]
[Date "2016.01.28"]
[Round "?"]
[White "Player"]
[Black "Player"]
[Result "*"]
[FEN "4rrk1/1p1n2pp/p2qp3/2p5/3pQPP1/3P4/PPP3BP/2K1R2R b - - 1 21"]
[SetUp "1"]
21... Rxf4 {Let's see if we can make something of luring the Q ...[text shortened]... .} 23. h3 {Misses the threat. Rhf1 was required.} 23... Rb8 24. Qa7 Rf7 {Black resigns.} *[/pgn]
Originally posted by greenpawn34For the first game, why did you break the revered "don't move your queen early" rule?
I have a few but these twp appear to have stuck in my mind.
greenpawn34 - Rene Pogel RHP 2008
All I did was develop my pieces.
[pgn]
[Event "Fast Play 1/0"]
[Site "http://www.redhotpawn.com"]
[Date "2008.07.27"]
[Round "1"]
[White "greenpawn34"]
[Black "Rene Pogel"]
[Result "1-0"]
[WhiteElo "1987"]
[BlackElo "1565"]
[EndDate "2008.08.0 ...[text shortened]... bottled up.} 6. cxd3 Bc5 7. Qc2 {Not a threat as I deomnstrate.} 7... Nb4 8. Qxc5 Nxd3+ [/pgn]
Originally posted by vivifyRules are only guidelines. The reason for the "don't bring the Q out early" rule is that the opponent tends to win free tempos by attacking her. But in GP's position, there's no ...Nc6 to bother her, and ...e5 weakens the d-pawn.
For the first game, why did you break the revered "don't move your queen early" rule?
Originally posted by BoardReaderIf you put in the PGN of the game, instead of the FEN, readers would be able to move through your game, move by move, instead of just getting one snapshot.
Not very high level playing, I was already a piece up, but was pleased to be able to have the queen trapped.
[fen]r2qnbk1/pp1b1r1p/4p1p1/2QpP3/3P1PPP/2N5/PPP5/R1B2RK1 w - - 1 18[/fen]
Lots of examples how to do this in this thread. Choose a post and click "Reply & Quote" to see the text of their post to see how they did it. RHP lets you grab the PGN of any game also, making the whole process easy-peasy.
Originally posted by SuzianneMainly because the game wasn't one of my favourite games and there were opportunities for the queen not to be trapped. :p
If you put in the PGN of the game, instead of the FEN, readers would be able to move through your game, move by move, instead of just getting one snapshot.
Lots of examples how to do this in this thread. Choose a post and click "Reply & Quote" to see the text of their post to see how they did it. RHP lets you grab the PGN of any game also, making the whole process easy-peasy.