Originally posted by lordgledhill
Hi everyone,
I've just aquired a copy of Shredder 11 and wonder if any of you have used it and how I should best use it to help me improve my game.
I am grateful for all ideas and opinions.
you should've gone with Rybka 3 instead. but anyway. The main thing you could make well use of these kind of super strong engines is analysing your games, blunderchecking, checking out practically any tactical sequence cannot understand of your own, or try to see if your calculations about a tactical puzzle was right including the sub-variations.
you could also use their databases, create your own opening repertuare for CC, and probably many more things I cannot think of right now.
the most important thing to remember though is, to not be lazy and leave all work to the engine when analysing. The best thing is to try to analyse yourself as much as you can (not whole games necessarily, but at least the critical moments), and only then check out with the engine.
by the way, I prefer "infinite analysis" instead of full game analysis because it's interactive.
side note: I believe working mainly on tactics (with puzzles etc) is the best way to go for almost anyone below 1800.