11 Mar '06 13:02>1 edit
I finally got tired of losing a lot of games because of dropping pieces. I don't mean those situations where you get outplayed positionally and are forced to lose a piece, or some really complicated tactic that you play wrong. I mean those braindead blunders, where you just drop a piece for no reason whatsoever. bishops assassinating undeveloped rooks from the corner, landing queen into a Q+K fork, hanging a piece generally. which I still do quite often, regardless of the tens of thousands of tactics I've solved, and daily work on it.
so I decided to start applying a blunder check on every move I make. It turned out surprisingly hard to really stick with it rigorously, but I already caught one winning knight fork within first 10 moves or so, in a position I had thought about for a longish period.
I tend to be a bit obsessive about this kind of things, so I of course drifted on to think about and research thought processes in general. I've dabbled with it before, but lack of determination, I guess, caused me to stop trying it out before long. but now I feel a real motivation, and am going to create a customized process and use it on every rhp-game, maybe doing it even written like a stoyko-exercise. in CC there's the time, so why not.
my question is: what kind of structured thought processes do you have?
It would be nice to hear what kind of thought processes players of different strengths have. do they differ in the amount of detail? is there a rating-limit after which it's almost required? did strong players start using one when they were low-rated, and how did it affect their game initially? It's given most of us low-rated players don't use any, but it would also be interesting to hear about higher-rated players who don't.
so I decided to start applying a blunder check on every move I make. It turned out surprisingly hard to really stick with it rigorously, but I already caught one winning knight fork within first 10 moves or so, in a position I had thought about for a longish period.
I tend to be a bit obsessive about this kind of things, so I of course drifted on to think about and research thought processes in general. I've dabbled with it before, but lack of determination, I guess, caused me to stop trying it out before long. but now I feel a real motivation, and am going to create a customized process and use it on every rhp-game, maybe doing it even written like a stoyko-exercise. in CC there's the time, so why not.
my question is: what kind of structured thought processes do you have?
It would be nice to hear what kind of thought processes players of different strengths have. do they differ in the amount of detail? is there a rating-limit after which it's almost required? did strong players start using one when they were low-rated, and how did it affect their game initially? It's given most of us low-rated players don't use any, but it would also be interesting to hear about higher-rated players who don't.