Alistair72 posted in the blog comments.
"In Bedingbedang - barselona RHP 2008 move 4 why would white play fxe3
(creating unprotected double pawns) and not Qxe3?"
Hi Alistair72
I’m glad and I’m sad you brought that game up.
Usually I have chess writers luck. A game falls into my lap and it all
flows well. The bad moves are spotted and it wraps itself up all neat.
This game was going that way until I spotted a dead jammy move.
“Why did that move have to be there. Everything was going just perfect.”
The notes were writing themselves.
Originally I was going to show the whole game, It has some instructive moments
for the 1400-1800 lads. but…
Bedingbedang - barselona RHP 2008
1. d4 d5 2. Nc3 {One of the golden rules of thumb dictates that in 1.d4 d5 openings both the b1 and b8 Knights should stay off c3 and c6 till after their respective c-pawns have been moved. To put any pressure at all on Black after 2.Nc3 White needs to get in e2-e4 ASAP.} 2... g6 {So Black should have/could have played 2...Nf6 here preventing...} 3. e4 dxe4 4. Nxe4 Bg7 {2.Nc3 has turned out OK. The hit on the d4 pawn is easily covered by natural developing moves.} 5. Nf3 Bg4 6. Be3 Nf6 7. Nc5 {Best was most likely 7.Nxf6+. The White Knight goes off sniffing at pawns and after...} 7... b6 8. Nb3 {8. Nd3 still having an influence on the centre was better. This Knight sortie has left White with a useless Knight on b3 a good Black Knight still on f6. The weakened light squares on the Queenside are not critical (yet). All Black need do now is castle.} 8... Nc6 {Whoops! this gives White some play. 8...0-0 should have been played. Now the weak light squares are critical, At the lower levels we often seen bad moves turned into good moves by some slack play.} 9. Bb5 Qd6 10. h3 Bf5 {Now it's White who should castle. Black's last move carried with it a wee trick.} 11. Ne5 {Seeing only your threats and not your opponents. 11.0-0 was the move. We now have an unprotected piece on the board with a check in the position. The recipe for a two move trick.} 11... Qb4+ {White played 12.Qd2 and lost the b4 Bishop. But now we see the luck in Chess playing it's part. White missed...} 12. Nd2 {Spotted when I noticed that after 12. Qd2 Qxc6 13.c4 Qa4 White does not has b3 because there is a Knight on that square. So that useless and much maligned Knight on b3 now plays it's part after all.} 12... Qxb5 13. c4 {And White has won his piece back. I got bogged down figuring out what was happening. Best appears to be...} 13... Qxb2 {But I cannot look at moves like that, though here it does appear sound. I was getting all bogged down. So being an experienced writer and all that crap. I did what all chess writers do 'fudge it' and left out all the previous moves to get to the critical position.}
To answer the question about why White took doubled e-pawns….
…by playing 16fxe3 here.
At this stage of the proceedings it’s 6 and two 3’s.White is a piece and position down.
But trying to get inside the lad’s head.
I say he opted for 16. fxe3 because after 16.Qxe3.
Black can play 16…Qxe5 and the Queens are off.
These lads play to a fighting finish. It’s Checkmate or bust.
With the Queens on there is always a chance. Always.
(wait for the next blog for some classic examples. here is just a wee taste
of some games I won’t be using..)
magic13 - jason deal RHP 2008
[FEN "5rk1/p2Q1p1p/2p3p1/8/1q6/1B6/1PP3PP/4R1K1 w - - 0 1"]
1. Re8 {1.Rf1 putting the triple hit on f7 was the move.} 1... Kg7 {A brilliant trap to set in a lost position. Black allows the Rook swap but it must not be with a check.} 2. Rxf8 Qe1 {Ouch. I bet that hurt.}
WillieNelson (1455) - Daving (1388) RHP 2010
[FEN "1Q6/5ppk/7p/3p4/4p3/B2q4/6PP/5R1K w - - 0 1"]
1. Ra1 e3 2. Qe5 e2 3. Bb2 {This looks OK. The Queening square is covered. The a1 Rook is protected and White is threatening mate on g7. Good move.} 3... Qd1+ {But that is an even better one. White's reply is forced.} 4. Rxd1 exd1=Q+ {Willie Nelson leaves the stage and on comes Roy Orbison to sing ‘It’s Over.’}
Watch this and be impressed. Anything can happen with the Queens on
and of course the King never leaves the board.
chinesedragon - ropopa RHP 2008
[FEN "6rr/4k3/P2p4/3P1p1p/3Qp3/2P1P1P1/4q2P/BR4K1 w - - 0 37"]
37. Qa7+ Kf6 38. c4+ Kg5 39. Bxh8 Kg4 40. Rf1 Kh3 41. Rf2 Rxg3+ 42. hxg3 Qe1+ {White resigned. It goes like this.} 43. Rf1 Qxg3+ 44. Kh1 Qh2
And that was the games I will not be using. I have some brilliant 'Oh No!'
games for the next blog.