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  1. 31 Oct '09 14:30
    [Event "Open invite"]
    [Site "http://www.playtheimmortalgame.com"]
    [Date "2009.10.18"]
    [EndDate "2009.10.22"]
    [Round "?"]
    [White "Ajuin"]
    [Black "masaniparesh"]
    [WhiteRating "1543"]
    [BlackRating "1757"]
    [WhiteELO "1543"]
    [BlackELO "1757"]
    [Result "0-1"]
    [GameId "6808370"]

    1. e4 e5 2. d4 exd4 3. Ng1f3 Ng8f6 4. e5 Nf6e4 5. Qd1xd4 d5 6. exd6 Ne4xd6
    7. Bc1f4 Nb8c6 8. Qd4e3 Bf8e7 9. Nb1c3 O-O 10. O-O-O Rf8e8 11. Bf1d3 Nc6b4
    12. Rh1e1 Nb4xd3 13. Qe3xd3 Bc8f5 14. Qd3d4 Be7f6 15. Re1xe8 Qd8xe8
    16. Qd4c5 b6 17. Qc5xc7 Nd6b5 18. Nc3xb5 Ra8c8 19. Qc7xc8 Qe8xc8 20. Nb5d4 Bf5e4
    21. c3 h6 22. Rd1e1 Qc8b7 0-1


    Been trying to find improvements on my play in this game.Could only see two possibilities:

    1) 7.Bf4!? The idea is to castle queenside creating a position with opposite sides castling (I expect him to castle kingside) which usually results in interesting,double-edged play.But queenside castling takes longer and with the open e- and d-files my king is in greater danger than his.So I reckon 7.Bd3 with a quick kingside castle was the better idea.

    2) 17.Qxc7 enabling him to use his rook on a half-open file on my king is just plain stupid.
  2. 31 Oct '09 14:42


    I notice that several folks pgns don`t work and I predict the only reason is that you delete the result of the game ...the 1-0 or whatever at the end.
  3. 31 Oct '09 15:06 / 2 edits
    Originally posted by National Master Dale
    [pgn]1. e4 e5 2. d4 exd4 3. Ng1f3 Ng8f6 4. e5 Nf6e4 5. Qd1xd4 d5 6. exd6 Ne4xd6
    7. Bc1f4 Nb8c6 8. Qd4e3 Bf8e7 9. Nb1c3 O-O 10. O-O-O Rf8e8 11. Bf1d3 Nc6b4
    12. Rh1e1 Nb4xd3 13. Qe3xd3 Bc8f5 14. Qd3d4 Be7f6 15. Re1xe8 Qd8xe8
    16. Qd4c5 b6 17. Qc5xc7 Nd6b5 18. Nc3xb5 Ra8c8 19. Qc7xc8 Qe8xc8 20. Nb5d4 Bf5e4
    21. c3 h6 22. Rd1e1 Qc8b7[/pgn]

    I no ...[text shortened]... ict the only reason is that you delete the result of the game ...the 1-0 or whatever at the end.
    I took the pgn from the site and added [*pgn] [/pgn] as described in the FAQ but it didn't work.
    Will try with deleting the result.

    Tried it and you're right
  4. 31 Oct '09 19:20 / 1 edit
    7. Bf4 you already commented on, I'd prefer 7. Be3 or 7. Bd3 with O-O

    Move 8: Qa4 seems reasonable (keep your Queen out of the range of your opponent's pieces)

    On move 9 I'd still prefer Bd3 with O-O

    From Nb4 on White's Queen is under constant harrassment, while you do not achieve anything from it - it's just hopping from spot to spot.

    The central idea in this game is: put your Queen on a safe spot, instead of aimlessly moving her around. You made no less than seven Queen moves - and lost her.