Originally posted by tomtom232
and here is the PGN
[Event "Rapid Game"]
[White "elonater"]this is me
1. e4 e5 2. f4 exf4 3. Nf3 Nf6 4. e5 Nh5 5. d4 d6 6. Qe2 d5 7. c4 dxc4 8. Qxc4 g5 9. Qb3 g4 10. Bc ...[text shortened]... 6 40. Qge2+ b5 41. Qc8+ Kb6 42. Bc7+ Ka7 43. Qe3 Nb8 44. Qxc5+ Ka8 45. Qxb8# 1-0
A great tactical game from white, lost by black after 13. ... QXd4??
At this stage black is a whole N up although the N on h5 is en prise. Black needs to ensure the security of his King and exchange off whites dangerous pieces as soon as possible -
13. ... Qg4 is the best try for this when
14. Qb3 maintaining an attack on f7 is probably best. (14. Qf2 is too passive and 14. QXQ plays straight into blacks hands and is to be avoided) .. Qg6 (black still needs to protect f7);
15. BXf4 (probably best as it opens lines onto f7 and even wins a pawn back) .. Rg8 (creating threats against white cannot be wrong. 15. ... NXf4 swopping off is not great after RXf4 as with Nc3 and Raf1 coming black is going to struggle finding a reasonable defence);
16. Bg5!! (the most aggressive response. Anything else conceeds the initiative, if not the game, to black) .. Rg7 (f7 must be protected);
17. Qf3 (protecting g2 and maintaining pressure on f7 so 17. ... QXB remains unplayable) .. Nc6 (getting another piece out cannot be wrong);
18. Nc3 (getting another piece out cannot be wrong) .. NXd4;
19. Rad1 [with a mate threat on d8] .. Bc5;
20. Nb5 with about equal chances.
After 13. ... QXd4 black would need a miracle to survive.