All you who have complained about no PGN - use WinBoard's "Paste Game from Clipboard" option. Easy.
Game 2 comments:
11.a3? - White loses the d-pawn for no reason.
15...f5? just lost the pawn back.
17...Rxh3?? lost the Rook for a mere pawn. Black should at least get an N or B for the R. I stopped looking at this point.
Game 1 comments:
11.Bxh3? Better to let Black waste time trading pieces, and not help bQ reach h3.
28...Rad8 should have been played, winning the d3 pawn, and breaking in to White's camp.
at least winboard understands this notation, telling "black resigns" etc. would be helpful though. also it is generally a good idea to give us some of your own thoughts, what kind of timecontrol was used etc.
first game
by move 8 you have a big lead in development, I don't really understand why black played 8...a6 (there were many strange moves by black in this game).
13.c4
attacking the rook and possibly starting a pawn storm (usually a good idea when players castle on opposite sides) but why not develop your bishop first, 13.Be3 looks better.
13...Rh5?
I can't see what this rook is doing here, d-file is important here so just 13...Rd3 or 13...Rd7
14...e5?!
grabbing some squares (d4 and f4) but trapping the rook. (14...e6 or 14...Nf6)
15.Rac1
not a bad move but there is only one open file, both players should be fighting for the control of the important d-file so 15.Rfd1 looks natural (Ra1 might be useful on a-file if you advance the queenside pawns further).
15...f5? and 17....Rxh3??
first losing a pawn and then giving a rook for one pawn (17...Rf4 18.Bxf4 exf4 and black is "just" an exchange and a pawn down). after these blunders white just needs to exchange all the pieces and deliver checkmate.
second game
6.a3
I'm not familiar with the english opening and maybe this is still ok. however after six moves you've made five pawn moves and only developed one piece (Bg2) - black has gained a lead in development and you've given him an ideal outpost on d4 (again, this might be ok in this opening).
11.Bxh3?
Black is following a simple strategy - exchange the fianchettoed bishop. you should not help him so that he can bring the queen to h3 with tempo. instead you'd need to play moves like 11.Be3 - exchange the strong bishop (11.Be3 Bxg2 12.Kxg2 Bxe3 13.fxe3 and if Ng4 then just Rf3)
12...Bxe3??
Instead Black has what looks a lot like a forced mate with 12...Ng4! 13.Re1 Bxe3
19...c6
Black is reacting to White's moves - instead he should be opening files for his rooks with 19...f5. black is winning here and he could even just exchange down to a won pawn endgame.
22...c5?
again refusing to open a file for his rooks (22...cxb5 23.cxb5 Rac8)
24...Rf7?
losing a pawn (24...Rd8 is needed). black has made his position more difficult. only way to open a file now is on the kingside (23...g6, 24...Kg7 and perhaps Rh8 followed by h5)
28.Rf1?!
d-file is important here, black is going to (or at least should be) attack on the d3-pawn. white must play something like Ne2, Kc3 and then d4 (although this might also help black).
28...h6?
black is just winning again after 28...Rad8 and white will lose first a pawn and then the game. I'm not sure why this is the last move of the game, did black forfeit on time?