the queen is easily chased away. it is superior to any other piece on the board with regards to the king. in the middle game many pieces have a chance to anchor onto a pawn and threaten the queen. knights and bishops are developed quickly at the expense of your tempos. they become completly developed as you have moved you queen around endless times. the queen is meant for use mainly after castling and well into the middle game. with exceptions of course.
Originally posted by emanonThat loss actually had nothing to do with moving your queen out.
Game 3827951
It had a lot to do with subsequent pointless queen moves.
If you wanted to play like this why not play QXg7 when you had the chance? Otherwise leave it on e5 and develop.
Here is an exception. As Game 3787418 is in progress no comments please but hopefully you can see the plan and realise that in these circumstances moving the queen out early is OK! In fact not just OK but good and worth a knight sacrifice even!
Originally posted by emanoni'm not sure your game is a good example as you throw away a central pawn on move 3 which would be good compensation for the loss of tempo.
some people do not seem to realise that i wasn't the one that lost, i was merely pointing out for those that still do, you shouldn't take your queen out this early in the game due to tempo losses
Originally posted by emanonAfter 14. Nc3 white starts gaining tempos and probably develops safely and holds the extra pawn.
erm..that was my intention...that's the entire reason why i actually gained that many tempi
I think the fault here was more to do with moving the same piece 2 or more times rather than developing the queen and it was decided in the end by an elementary series of blunders.
Its not that the queen move was good but I simply don't think this is actually a good example of how to punish the (wrong) early development of the queen as in my opinion the game was decided for other reasons.
QXg7 .. Rg8, Q-h6 .. Rg6, Qe3 grabbing 2 pawns would have been a far more interesting (and dangerous) try for white. Possible follow up .. Ng4, Qc3 .. Bf6 looks good for black but white might have something better. However, as the previous post suggests Nc3 was probably a better move than Qg5 as that Q move was pointless if white did not intend taking on g7 and normal development is in order.
Originally posted by PawnChopagreed but i still think black has (very) slightly more to gain, after e5 i believe black could either equal material and capture e5 with no recapture and gaining tempo at the same time...what about a game with a fixed start the position at e5..
3. qxe5+ ..be7
4.nc3 ..nc6
5.qg3 ..0-0
6.e5
and the position looks interesting to me with some pressure on black here.