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vm

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If at all i want to take time out , i have options to take or give concession to opponant. But in the case of Wrong moves How do i give concession to my opponant to take back his move and replay it , also vice versa for me( if my opponant opts me one chance).

anybody can help me in this.

R

Edmonton, Alberta

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Originally posted by venkatesh murali
If at all i want to take time out , i have options to take or give concession to opponant. But in the case of Wrong moves How do i give concession to my opponant to take back his move and replay it , also vice versa for me( if my opponant opts me one chance).

anybody can help me in this.
You can't.

Once you hit the sumbit move button, it's over.

V

Kabul

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If it's a move of anything but a pawn, without capturing any pieces and no castling, it seems that you could just agree to let him/her move it back and you will undo whatever move you make subsequent to the mistake. I like your thinking. When playing OTB, I'll give you as many take backs as you want as long as it's before I'm actually reaching for the board to make my move. I think it's lousy to win or lose because of those slips that you see a minute later.

E

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i think that is garbage, games are won on mistakes and taking a mistake back is dumb no matter how dumb the mistake was.

F

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When I make a move I first look at the board and if I can't find any flaw with it then I hit the Submit button and take the responsability for it.
If, however, I find a flaw, I take it back and try another one. Only when I'm satisfied with the move I hit Submit, not a moment earlier, and the move is recorded.

V

Kabul

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I get that. I certainly don't expect anybody to give me the chance to take something back and I've never asked. But if it's over the board and somebody says "crap, I totally missed that" right after they move, I certainly don't mind giving it back. Seems to me that it can make the game more interesting if you don't win on head-slapping, "I didn't really notice that corner of the board" kind of mistakes. Of course you can't give back every mistake or the game would probably never end and it would be exceedingly boring to boot. I just think it can be interesting and fun to play with some amount of leniency on this. But those aren't the rules and I'm cool with that.

F

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Some alternate rules could be applied where the "take back" move is implemented...

If a player asks for a take back, and this is granted by his opponent (and only then) - the following could happen:
* The game is lost and the rating is calculated for both players.
* A new game is made with the same position and the faulty move is taken back.
* The game continues, now unrated.

This is the only fair solution that I can accept. But I'm not certain that I'll grant any take back proposals from my opponents.

d

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Originally posted by FabianFnas
Some alternate rules could be applied where the "take back" move is implemented...

If a player asks for a take back, and this is granted by his opponent (and only then) - the following could happen:
* The game is lost and the rating is calculated for both players.
* A new game is made with the same position and the faulty move is taken back.
* The g ...[text shortened]... I can accept. But I'm not certain that I'll grant any take back proposals from my opponents.
It's a bad idea, because people would be forever whining that a bad move was "a slip" or similar.* People shouldn't be subjected to that sort of pressure. It wouldn't happen OTB.

*This happened to me on U-chess. Someone blundered their queen and demanded I let him/her take the move back. I said I couldn't. He/she then said "Well all you can do now is let me take your queen", then started hurling obscenities when I didn't.

F

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Originally posted by dottewell
It's a bad idea, because people would be forever whining that a bad move was "a slip" or similar.* People shouldn't be subjected to that sort of pressure. It wouldn't happen OTB.

*This happened to me on U-chess. Someone blundered their queen and demanded I let him/her take the move back. I said I couldn't. He/she then said "Well all you can do now is let me take your queen", then started hurling obscenities when I didn't.
I agree. Take back moves are not good.

Therefore I proposed the possibility to take backif you agree to lose the game first. And then continue the game, now unrated.

MCA
TokerSmurf

Bonnie Scotland

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Originally posted by FabianFnas
Some alternate rules could be applied where the "take back" move is implemented...

If a player asks for a take back, and this is granted by his opponent (and only then) - the following could happen:
* The game is lost and the rating is calculated for both players.
* A new game is made with the same position and the faulty move is taken back.
* The g ...[text shortened]... I can accept. But I'm not certain that I'll grant any take back proposals from my opponents.
this can be done manually just now anyway.

the player who made the mistake can resign and create a new game from the desirable position, using the "play from set-piece" feature. all set-piece games are unrated.

F

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Originally posted by MCA
this can be done manually just now anyway.
Yes, that's right. So I think it's easily implemented.

d

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Recently my opponent (an old friend, who introduced me to this addictive site!) told me that he entered the wrong move by pressing the wrong button. I believed him, so we started again from a set piece. I resigned to get rid of the game (it didn't matter which of us resigned because it was unrated). That seemed fair enough to me. It was an interesting game and I wanted to find out how it would end "naturally".

It seems to me that pushing the wrong button on your computer is a bit different to making a move deliberately and then changing your mind when you realise your mistake, although unless you know someone well enough to really trust them, then it's hard to know which occurred. I wouldn't blame anyone for insisting on the move actually played, but if you are minded to give your opponent the benefit of the doubt, and you trust one another, you could do the following in a rated game:

1. Leave the existing game as it is, uncompleted with the clock ticking. In a tournament game, which times out automatically, you could each make pre-agreed "non" moves every day or whatever.

2. Set up a new game from the position which you would have had if the opponent played what they intended to play.

3. Whoever loses resigns the original game, or if you draw the new game, you agree a draw in the original.

4. As an extra protection for the player who is giving the opponent the benefit of the doubt, he/she could ask the opponent to blunder away their queen or something and leave their clock ticking, so that they can't be cheated by their opponent losing the re-set game and then having another go at the position they didn't mean to get to. The player who entered the wrong move can hardly complain at this, as they could have insisted on the wrong move anyway.

Mahout

London

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I think the facility to take back moves in unrated games on this site could be useful. This would allow you to have a coaching game with a higher rated player who could point out why the move you made was not the best and give you another shot at finding a better one.

EDIT: Be a bit simpler than creating a set piece each time

Y

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I recently misclicked my castling (Kf1 instead...) 🙁

takebacks in unrated games, what a great idea! But how would the player requesting the taking back of a move inform his opponent before his/her next move?

vm

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Probably this could be done with the help of RHP.

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