1. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    08 Mar '08 01:06

    Helpmate in 3
    2 solutions

    In a helpmate, Black moves first. The players move collaboratively. White's 3rd move should checkmate Black.
  2. Joined
    25 Aug '06
    Moves
    0
    10 Mar '08 11:163 edits
    Originally posted by SwissGambit
    [fen]4n3/4rp2/2b2r2/1ppBR3/q1RbK3/2pp2p1/2ppk3/4n3[/fen]
    Helpmate in 3
    2 solutions

    In a helpmate, Black moves first. The players move collaboratively. White's 3rd move should checkmate Black.
    Here it goes:

    1.Rf1 (Pass the "critical square" f2) Rxe7 2.Bf2 (so the bishop can block the rook and enable...) Ke5 3.Ke3 Kf5 (...this)#

    1.Bg1 (Pass the "critical square" f2) Bxc6 2.Rf2 (so the rook can block the bishop and enable...) Kd5+ 3.Kf3 Kxc5 (...this)#

    Which is, I believe, a double implementation of the good old Indian Theme in an helpmate ( "Hilfsmatt-Inder" ).

    Note how all 6 moves is one solution parallel the corresponding moves in the other solution: Bs and Rs swap their jobs.
  3. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    11 Mar '08 18:15
    Originally posted by David113
    Here it goes:

    1.Rf1 (Pass the "critical square" f2) Rxe7 2.Bf2 (so the bishop can block the rook and enable...) Ke5 3.Ke3 Kf5 (...this)#

    1.Bg1 (Pass the "critical square" f2) Bxc6 2.Rf2 (so the rook can block the bishop and enable...) Kd5+ 3.Kf3 Kxc5 (...this)#

    Which is, I believe, a double implementation of the good old Indian Theme in an helpmate ...[text shortened]... olution parallel the corresponding moves in the other solution: Bs and Rs swap their jobs.
    Composer: Janos Csak.

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