1. Joined
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    28 Aug '06 11:31
    A retro by the great Dr. Luigi Ceriani.



    Release the position!
  2. Joined
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    28 Aug '06 14:57
    Originally posted by David113
    A retro by the great Dr. Luigi Ceriani.

    [fen]2n5/B2PpP2/rPPkrp2/1pppp3/b5p1/KpN5/Rb1P4/n7[/fen]

    Release the position!
    this position is impossible white is in check and must have been in check last move as well
  3. Joined
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    28 Aug '06 15:351 edit
    Originally posted by aginis
    this position is impossible white is in check and must have been in check last move as well
    Wrong.

    Black's last move was Bc1xb2.
  4. Joined
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    28 Aug '06 15:35
    Originally posted by aginis
    this position is impossible white is in check and must have been in check last move as well
    I can see a bishop check only. So if last move was Bxb2 taking a piece, then it wasn't check before, right?
  5. Standard memberBigDogg
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    28 Aug '06 21:01
    I PM'ed the solution, so that others have a chance to solve this one.
  6. Joined
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    28 Aug '06 22:02
    Of course, your solution is correct 🙂
  7. Joined
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    29 Aug '06 15:17
    Has BigDogg ever got one wrong, if he has I can't remember it.
  8. Standard memberBigDogg
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    02 Sep '06 04:122 edits
    White has 9 units and Black has 15. White's only capture was exQd~ (doubled pawns). Black needs to uncapture all 7 missing White units with pawns, to restore the pawn structure and allow wP's to return home.

    wPa and Ph must sacrifice themselves to Black pawns, and the only way to do it is to promote both pawns (no uncaptures possible on the a- or h- files). This means, before Black can retract axb and hxg, White pawns must un-promote and retract back far enough where they are not 'trapped' behind a black pawn once it un-captures.

    Particularly difficult is the a-pawn promotion. The NW corner needs to be unlocked to solve the problem (after all, giving one or both Kings moves is the usual way to solve retros), but there is very limited space there. Nevertheless, with careful use of pawn tempos, there is just enough time and space to pull it off.

    Retract:
    1...Bc1(+Qb2) 2.Ne2 Ra5 3.Nf4 Ra6 4.Ng6 Ra5 5.Nh8 Ra6 6.h7(-Nh8) Ra5 7.h6 Ra6 8.h5 Ra5 9.h4 g4h5(+Ng4)!

    Why unpromote an N and then uncapture N?! The subtle motivation is to save Black a pawn tempo that he'll need later. If the original N charges into the NW corner, Black will have to spend both pawn tempos to let him in.

    10.Nf2 Ra6 11.Nd3 Ra5 12.h3 Ra6 13.Nb4 Ra5 14.Na6 h6 15.Nc7 Ra6 16.Bb8 Ra8 17.Ba7 Rb8 18.Na6 Rb7 19.Nb4 Rc7 20.Bb8 Na7 21.Na6 Rc8 22.Nc7 Rg8 23.h2 Nc8 24.Ba7 Rg3 25.Bb8 Rd3 26.Ba7 Rc3 27.Bb8 Rc2 28.Qc3 Rb2 29.Qa5 Na7 30.Qa6 Nc8 31.Qb7 Na7 32.Qa8 Nc8 33.a7(-Qa8)

    Only now can we see why White's initial moves were so important: Black would be stuck here, if the h-pawn was already on h7.

    33...h7 34.a6 Na7 35.a5 b5a6(+Rb5) etc.
  9. Joined
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    03 Sep '06 04:15
    Originally posted by BigDoggProblem
    White has 9 units and Black has 15. White's only capture was exQd~ (doubled pawns). Black needs to uncapture all 7 missing White units with pawns, to restore the pawn structure and allow wP's to return home.

    wPa and Ph must sacrifice themselves to Black pawns, and the only way to do it is to promote both pawns (no uncaptures possible on the a- or h ...[text shortened]... k here, if the h-pawn was already on h7.

    [b]33...h7 34.a6 Na7 35.a5 b5a6(+Rb5)
    etc.[/b]
    How have you managed to lose games when you can solve puzzles like these?
  10. Standard memberBigDogg
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    03 Sep '06 07:36
    Originally posted by cmsMaster
    How have you managed to lose games when you can solve puzzles like these?
    Solving retros and other esoteric chess problems is quite a different world from Chess, the game. Problems like retros and helpmates involve cooperative play between White and Black, rather than competitive play.

    In a problem, you know that there is something specific and logical to find within the position. In a chess game, there are no guarantees and no stipulations to tell you what result to play for.
  11. Joined
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    04 Sep '06 01:40
    Originally posted by BigDoggProblem
    Solving retros and other esoteric chess problems is quite a different world from Chess, the game. Problems like retros and helpmates involve cooperative play between White and Black, rather than competitive play.

    In a problem, you know that there is something specific and logical to find within the position. In a chess game, there are no guarantees and no stipulations to tell you what result to play for.
    I'm just saying, if you can solve all of these problems, then you should be rated at least 2000.
  12. Standard memberBigDogg
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    04 Sep '06 02:59
    Originally posted by cmsMaster
    I'm just saying, if you can solve all of these problems, then you should be rated at least 2000.
    I'm afraid my solving skills surpass my playing skills. I daresay most chess GM's can't solve this retro, though.
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