Originally posted by ilywrinPlease PM me the first move... I've got a feeling this is mate in 4 at best?!
Yes. This was a problem published in 1859 by the famous composer F.Healey, founder of the Bristol theme.
Anyway, try this one /mine if a bit plagiarized/:
[fen]8/8/8/8/8/7N/R5q1/RQ1BK2k w[/fen]
Edited: Ah, yes I forgot White to play and mate in 3.
P
Thanx for the PM... that still hurts my brain! One of the combos is very tricky, and I didn't even realize... never mind... that is a great one!
Originally posted by NemesioOriginally posted by Phlabibit
Who's move is it now?
Black... Black has mate in 3.
P
Shouldn't all puzzlez be "white" to move?
This could be an convention that mekes puzzles easier to understand.
If a famous (GM) game ends up with a puzzle this (my) does not count anymore.
hm?
th
Originally posted by ilywrinIsn't that one a bit flawed? Cos with 'good' black play, he can make it a mate in 5.
Yes. This was a problem published in 1859 by the famous composer F.Healey, founder of the Bristol theme.
Anyway, try this one /mine if a bit plagiarized/:
[fen]8/8/8/8/8/7N/R5q1/RQ1BK2k w[/fen]
Edited: Ah, yes I forgot White to play and mate in 3.
D
Originally posted by thireMost forced mate compositions are with white to move by convention. However, I don't see the problem if someone explicitly says "Black to mate in 3". And there are some good retrograde analysis problems that force the solver to deduce whose move it is.
Shouldn't all puzzlez be "white" to move?
Originally posted by ilywrinThe real challenge of this problem was not to look at the Sam Loyd book in my library! Fortunately, it wasn't too hard to solve once I considered the key.
BigDoggProblem you seem to be rather good at solving such problems. Okay here goes a beautiful one (againa mate in 3) by my personal favorite puzzle maker Samuel Loyd. Here it goes:
[fen]8/8/2p5/2K2p2/5P2/4NB2/5kP1/7Q w[/fen]
S.Loyd
White to move and mate in 3
1.Qh8!! and now four variations.
1...Kxe3 2.Qd4#
1...Kg3 2.Qh4+! Kxh4 3.Nxf5#
1...Kg1 2.Nd1! Kf1 3.Qh1#
1...Ke1 2.Nd1! Ke2 3.Qc3#
I counter your puzzle with another puzzle (author withheld to make things more interesting...)
A game ends with 6.BxRc4# (White's 6th move). How did the game go?
Originally posted by BigDoggProblemThat last one would be Kd2... not e2.
The real challenge of this problem was not to look at the Sam Loyd book in my library! Fortunately, it wasn't too hard to solve once I considered the key.
1.Qh8!! and now four variations.
1...Kxe3 2.Qd4#
1...Kg3 2.Qh4+! Kxh4 3.Nxf5#
1...Kg1 2.Nd1! Kf1 3.Qh1#
1...Ke1 2.Nd1! Ke2 3.Qc3#
I counter your puzzle with another puzzle (author withh ...[text shortened]... ings more interesting...)
A game ends with 6.BxRc4# (White's 6th move). How did the game go?
Yet another neat little puzzle!
P