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Making a new chess variation.

Making a new chess variation.

Posers and Puzzles

S

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Hello. I just tought about a new chess variation, of my own tought, but I don't know how to develop it and how to make my variation popular.
It should be perfect for those who want to breakt their head, and I don't think computer will be to analyse it.

Eveything is played on a hexagonal board whit hexagonals space,
it should ressemble this but bigger
http://fr.wikipedia.org/wiki/Image:Glinski_Chess_Setup.png

I've planed to add a few fayr pices, but I don't how to continue and how will I make this popular.

S
Caninus Interruptus

2014.05.01

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Originally posted by Sophy
Hello. I just tought about a new chess variation, of my own tought, but I don't know how to develop it and how to make my variation popular.
It should be perfect for those who want to breakt their head, and I don't think computer will be to analyse it.

Eveything is played on a hexagonal board whit hexagonals space,
it should ressemble this but bigger
...[text shortened]... laned to add a few fayr pices, but I don't how to continue and how will I make this popular.
Hmm. With the hexagons, from any single hexagon, there are at most 6 adjacent hexagons to move to. With traditional chess, there are 9 adjacent squares. Using the hexagons seems to limit range of motion compared to normal chess.

f
Defend the Universe

127.0.0.1

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How would a rook move compared to a bishop?

S

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I don't really know, It just increase the range of the pieces without giving really something new.
In my heads, this game will have a least 15 differants pieces.
Three types of pawn, knight, boshop, vizir, rook, witch, vampire, pirate, wolf, ghost, héro, magician, queens and king. Each will have their identity and the game will be unique, but how to make popular.

If it in hexagone, it travel by the adjacent square, while the bishop never quit his color, so his move will be like a knight.
In the image, the rook would have control of a1- f1, b1 -l l4 and c1- c9
While the bishop would control f2- e3- d4- c5- b6 -g3 -h4- i5- k-6, he also protect the two knigts

S
Caninus Interruptus

2014.05.01

Joined
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Originally posted by Sophy
I don't really know, It just increase the range of the pieces without giving really something new.
In my heads, this game will have a least 15 differants pieces.
Three types of pawn, knight, boshop, vizir, rook, witch, vampire, pirate, wolf, ghost, héro, magician, queens and king. Each will have their identity and the game will be unique, but how to make po ...[text shortened]... le the bishop would control f2- e3- d4- c5- b6 -g3 -h4- i5- k-6, he also protect the two knigts
I'm afraid to ask how the Knight moves in this game. 😲

S

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knight in h 3 can move to e1 e2 f4 g4 i5 and k5.

S
Caninus Interruptus

2014.05.01

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Originally posted by Sophy
knight in h 3 can move to e1 e2 f4 g4 i5 and k5.
Are you sure those are the right squares?

If they are, I can safely promise you that the old joke, "how does the horsey move?" will become a seriously hard question to answer in this game.

T

ALG

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I think you'd better use a normal chess board, but bigger. It will be a very complicated game with the board you use now

S

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Yes I think I will just use a normal chess board, but instead of being 8 per 8 it will be 10 per 10.

For the pieces. I got idea.
I just wonder if they are correct.

Pieces
I'll explain skills later.

Name : Light pawn (Pl)
move : one toward the ennemy base. (the 10th ligne for white and the 1rst ligne for black. )
capture : one square in diagonal.
magic point : 1
value : 1
element : Light
skills : Promotion, Double start, Prise en passant.

Name : Dark pawn (Pd)
move : one toward tje ennemy base. (the 10th ligne for white and the 1rst ligne for black. )
capture : one square in diagonal.
magic point : 1
value : 1
element : Dark
skills : Promotion, Double start, Prise en passant.

Name : Hybridpawn (Ph)
move : one toward tje ennemy base. (the 10th ligne for white and the 1rst ligne for black. )
capture : one square in diagonal.
magic point : 3
value : 2
element : None
skills : Promotion, Double move, Prise en passant. regenaration, move back, altération.

Name : Knight
move : 2 in a sens then 1 in the other sens, like the normal knight.
capture : Samething as the normal knight
magic point : 2
value : 3
element : Light
skills : Jump

Name : Bishop
move : in diagonals only, whit a range of 6 squares.
capture : like move.
magic point : 2
value : 3
element : Dark
skills : Stop

Name : Vizir
move : All whit a range of 2 squares
capture : like move
magic point : 1
value : 4
element : Dark
skills : Stop

Name : Witch
move : diagonal whit a range of 1 and vertical anf horizontal whit a range of 2.
capture : like move
magic point : 13
value : 7
element : Dark
skills : Push(2), Dark help(1), Light help(1), Stop alteration(1), Anti-renforcement(5).

Name : Vampire
move : Like a knight and a bishop, but diagonal are set whit a range of 2.
capture : See move
magic point : 4
value : 7
element : Dark
skills : Ressurection, Steal mp, Stop, Prise en passant, Infection.
Just the first 6, I haven't finished.

Name : Rook
move : Like a normal rook, but it has a range of 7 squares
capture : like move
magic point : 3
value : 6
element : Light
skills : Castle, Stop, Gift

Name : Rook
move : Like a normal rook, but it has a range of 7 squares
capture : like move
magic point : 3
value : 6
element : Light
skills : Castle, Stop, Gift

Name : Rook
move : Like a normal rook, but it has a range of 7 squares
capture : like move
magic point : 3
value : 6
element : Light
skills : Castle, Stop, Gift

Name : Rook
move : Like a normal rook, but it has a range of 7 squares
capture : like move
magic point : 3
value : 6
element : Light
skills : Castle, Stop, Gift

Name : Rook
move : Like a normal rook, but it has a range of 7 squares
capture : like move
magic point : 3
value : 6
element : Light
skills : Castle, Stop, Gift

Name : Rook
move : Like a normal rook, but it has a range of 7 squares
capture : like move
magic point : 3
value : 6
element : Light
skills : Castle, Stop, Gift

Name : Rook
move : Like a normal rook, but it has a range of 7 squares
capture : like move
magic point : 3
value : 6
element : Light
skills : Castle, Stop, Gift

Sorry, a double post is needed.

S

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Name : Pirate
move : Like a rook, it has a range of one square
capture : like move
magic point : 5
value : 5
element : Light
skills : Double Turn

Name : Wolf
move : Horizontal, vertical- whit a ange of 3, diagonal, whit a range of 1
capture : like move
magic point : 7
value : 8
element : Light
skills : Howling, Fusion, Blizzard, Prise en passant, Stop, Call friend.

Name : Ghost
move : All, range of 2
capture : Can't
magic point : 17
value : 6
element : Dark
skills : Reincarnation, Malediction, Death, Return, Washing wind, Haunt, Apparition, Anti-prise en Passant.

I put the rest later, The hero, Magician, queen, yoshi and Gold wolf.

T

ALG

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Originally posted by Sophy
Name : Pirate
move : Like a rook, it has a range of one square
capture : like move
magic point : 5
value : 5
element : Light
skills : Double Turn

Name : Wolf
move : Horizontal, vertical- whit a ange of 3, diagonal, whit a range of 1
capture : like move
magic point : 7
value : 8
element : Light
skills : Howling, Fusion, Blizzard, Prise en p nti-prise en Passant.

I put the rest later, The hero, Magician, queen, yoshi and Gold wolf.
ehm... Magic points?
What is the difference between a light pawn and a dark one?
What are those skills? (like thes: Reincarnation, Malediction, Death, Return, Washing wind, Haunt, Apparition, Anti-prise en Passant.)

S

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their is small differance, each 17 turns, every light pieces gain 1 mp then 17 turn after, each dark piece gain 1 mp.
Mp are use with certain skill, the prise en passant can't be used if the peices don't have enough mp. I will explain the skills soon.

So the remaining pieces.

Name : Hero
move : like a queen, it has a range of 7 square.
capture, like move.
Mp : 25
Value : 10
Element : light
Skills : Interdiction, Stop, Resurection.

Name : Magician
move : like a knight and like a rook with a range of 1 square.
capture, like move.
Mp : 23
Value : 6
Element : light
Skills : Recharge, expulsion, Light wash, Dark wash, Destruction, Degradation.

Name : Queen
move : all whit a range of 9 squares
capture, like move.
Mp : 6
Value : 6
Element : Dark
Skills : Stop, Fear, Gift.

Name : Yoshi
move : Like a king, range of one.
capture, like move.
Mp : 10
Value : none
Element : Both
Skills : Alt/ration, desesperate move, Dark move, Light move, Hybrid move, game end.

Name : Gold wolf
move : Like a queen with a range of 8, like a knight, jump of 2 square in any direction.
capture, like move.
Mp : 100
Value : infinite
Element : Both
Skills : Double turn, negate skills, destruction, expulsion, blizzard, exaustion, game end.
i will explain the skills later.

S
Caninus Interruptus

2014.05.01

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Originally posted by Sophy
their is small differance, each 17 turns, every light pieces gain 1 mp then 17 turn after, each dark piece gain 1 mp.
Mp are use with certain skill, the prise en passant can't be used if the peices don't have enough mp. I will explain the skills soon.

So the remaining pieces.

Name : Hero
move : like a queen, it has a range of 7 square.
capture, lik ...[text shortened]... lls, destruction, expulsion, blizzard, exaustion, game end.
i will explain the skills later.
This sort of game will never be popular. The players would be forced to research the rules every time they make a move.

S

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So, wath should I do to make something...

greenpawn34

e4

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Have a go at inventing a new fairy chess piece.

Then compose a problem with said piece come back here and post it.

check out:

http://en.wikipedia.org/wiki/Fairy_chess_piece

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