1. Joined
    26 Oct '08
    Moves
    1379
    27 Oct '08 02:24
    Hello. I just tought about a new chess variation, of my own tought, but I don't know how to develop it and how to make my variation popular.
    It should be perfect for those who want to breakt their head, and I don't think computer will be to analyse it.

    Eveything is played on a hexagonal board whit hexagonals space,
    it should ressemble this but bigger
    http://fr.wikipedia.org/wiki/Image:Glinski_Chess_Setup.png

    I've planed to add a few fayr pices, but I don't how to continue and how will I make this popular.
  2. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    27 Oct '08 18:23
    Originally posted by Sophy
    Hello. I just tought about a new chess variation, of my own tought, but I don't know how to develop it and how to make my variation popular.
    It should be perfect for those who want to breakt their head, and I don't think computer will be to analyse it.

    Eveything is played on a hexagonal board whit hexagonals space,
    it should ressemble this but bigger
    ...[text shortened]... laned to add a few fayr pices, but I don't how to continue and how will I make this popular.
    Hmm. With the hexagons, from any single hexagon, there are at most 6 adjacent hexagons to move to. With traditional chess, there are 9 adjacent squares. Using the hexagons seems to limit range of motion compared to normal chess.
  3. Standard memberforkedknight
    Defend the Universe
    127.0.0.1
    Joined
    18 Dec '03
    Moves
    16687
    27 Oct '08 20:20
    How would a rook move compared to a bishop?
  4. Joined
    26 Oct '08
    Moves
    1379
    27 Oct '08 20:222 edits
    I don't really know, It just increase the range of the pieces without giving really something new.
    In my heads, this game will have a least 15 differants pieces.
    Three types of pawn, knight, boshop, vizir, rook, witch, vampire, pirate, wolf, ghost, héro, magician, queens and king. Each will have their identity and the game will be unique, but how to make popular.

    If it in hexagone, it travel by the adjacent square, while the bishop never quit his color, so his move will be like a knight.
    In the image, the rook would have control of a1- f1, b1 -l l4 and c1- c9
    While the bishop would control f2- e3- d4- c5- b6 -g3 -h4- i5- k-6, he also protect the two knigts
  5. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    28 Oct '08 04:42
    Originally posted by Sophy
    I don't really know, It just increase the range of the pieces without giving really something new.
    In my heads, this game will have a least 15 differants pieces.
    Three types of pawn, knight, boshop, vizir, rook, witch, vampire, pirate, wolf, ghost, héro, magician, queens and king. Each will have their identity and the game will be unique, but how to make po ...[text shortened]... le the bishop would control f2- e3- d4- c5- b6 -g3 -h4- i5- k-6, he also protect the two knigts
    I'm afraid to ask how the Knight moves in this game. 😲
  6. Joined
    26 Oct '08
    Moves
    1379
    28 Oct '08 17:57
    knight in h 3 can move to e1 e2 f4 g4 i5 and k5.
  7. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    28 Oct '08 18:49
    Originally posted by Sophy
    knight in h 3 can move to e1 e2 f4 g4 i5 and k5.
    Are you sure those are the right squares?

    If they are, I can safely promise you that the old joke, "how does the horsey move?" will become a seriously hard question to answer in this game.
  8. ALG
    Joined
    16 Dec '07
    Moves
    6190
    28 Oct '08 19:39
    I think you'd better use a normal chess board, but bigger. It will be a very complicated game with the board you use now
  9. Joined
    26 Oct '08
    Moves
    1379
    28 Oct '08 22:173 edits
    Yes I think I will just use a normal chess board, but instead of being 8 per 8 it will be 10 per 10.

    For the pieces. I got idea.
    I just wonder if they are correct.

    Pieces
    I'll explain skills later.

    Name : Light pawn (Pl)
    move : one toward the ennemy base. (the 10th ligne for white and the 1rst ligne for black. )
    capture : one square in diagonal.
    magic point : 1
    value : 1
    element : Light
    skills : Promotion, Double start, Prise en passant.

    Name : Dark pawn (Pd)
    move : one toward tje ennemy base. (the 10th ligne for white and the 1rst ligne for black. )
    capture : one square in diagonal.
    magic point : 1
    value : 1
    element : Dark
    skills : Promotion, Double start, Prise en passant.

    Name : Hybridpawn (Ph)
    move : one toward tje ennemy base. (the 10th ligne for white and the 1rst ligne for black. )
    capture : one square in diagonal.
    magic point : 3
    value : 2
    element : None
    skills : Promotion, Double move, Prise en passant. regenaration, move back, altération.

    Name : Knight
    move : 2 in a sens then 1 in the other sens, like the normal knight.
    capture : Samething as the normal knight
    magic point : 2
    value : 3
    element : Light
    skills : Jump

    Name : Bishop
    move : in diagonals only, whit a range of 6 squares.
    capture : like move.
    magic point : 2
    value : 3
    element : Dark
    skills : Stop

    Name : Vizir
    move : All whit a range of 2 squares
    capture : like move
    magic point : 1
    value : 4
    element : Dark
    skills : Stop

    Name : Witch
    move : diagonal whit a range of 1 and vertical anf horizontal whit a range of 2.
    capture : like move
    magic point : 13
    value : 7
    element : Dark
    skills : Push(2), Dark help(1), Light help(1), Stop alteration(1), Anti-renforcement(5).

    Name : Vampire
    move : Like a knight and a bishop, but diagonal are set whit a range of 2.
    capture : See move
    magic point : 4
    value : 7
    element : Dark
    skills : Ressurection, Steal mp, Stop, Prise en passant, Infection.
    Just the first 6, I haven't finished.

    Name : Rook
    move : Like a normal rook, but it has a range of 7 squares
    capture : like move
    magic point : 3
    value : 6
    element : Light
    skills : Castle, Stop, Gift

    Name : Rook
    move : Like a normal rook, but it has a range of 7 squares
    capture : like move
    magic point : 3
    value : 6
    element : Light
    skills : Castle, Stop, Gift

    Name : Rook
    move : Like a normal rook, but it has a range of 7 squares
    capture : like move
    magic point : 3
    value : 6
    element : Light
    skills : Castle, Stop, Gift

    Name : Rook
    move : Like a normal rook, but it has a range of 7 squares
    capture : like move
    magic point : 3
    value : 6
    element : Light
    skills : Castle, Stop, Gift

    Name : Rook
    move : Like a normal rook, but it has a range of 7 squares
    capture : like move
    magic point : 3
    value : 6
    element : Light
    skills : Castle, Stop, Gift

    Name : Rook
    move : Like a normal rook, but it has a range of 7 squares
    capture : like move
    magic point : 3
    value : 6
    element : Light
    skills : Castle, Stop, Gift

    Name : Rook
    move : Like a normal rook, but it has a range of 7 squares
    capture : like move
    magic point : 3
    value : 6
    element : Light
    skills : Castle, Stop, Gift

    Sorry, a double post is needed.
  10. Joined
    26 Oct '08
    Moves
    1379
    28 Oct '08 22:33
    Name : Pirate
    move : Like a rook, it has a range of one square
    capture : like move
    magic point : 5
    value : 5
    element : Light
    skills : Double Turn

    Name : Wolf
    move : Horizontal, vertical- whit a ange of 3, diagonal, whit a range of 1
    capture : like move
    magic point : 7
    value : 8
    element : Light
    skills : Howling, Fusion, Blizzard, Prise en passant, Stop, Call friend.

    Name : Ghost
    move : All, range of 2
    capture : Can't
    magic point : 17
    value : 6
    element : Dark
    skills : Reincarnation, Malediction, Death, Return, Washing wind, Haunt, Apparition, Anti-prise en Passant.

    I put the rest later, The hero, Magician, queen, yoshi and Gold wolf.
  11. ALG
    Joined
    16 Dec '07
    Moves
    6190
    29 Oct '08 07:581 edit
    Originally posted by Sophy
    Name : Pirate
    move : Like a rook, it has a range of one square
    capture : like move
    magic point : 5
    value : 5
    element : Light
    skills : Double Turn

    Name : Wolf
    move : Horizontal, vertical- whit a ange of 3, diagonal, whit a range of 1
    capture : like move
    magic point : 7
    value : 8
    element : Light
    skills : Howling, Fusion, Blizzard, Prise en p nti-prise en Passant.

    I put the rest later, The hero, Magician, queen, yoshi and Gold wolf.
    ehm... Magic points?
    What is the difference between a light pawn and a dark one?
    What are those skills? (like thes: Reincarnation, Malediction, Death, Return, Washing wind, Haunt, Apparition, Anti-prise en Passant.)
  12. Joined
    26 Oct '08
    Moves
    1379
    29 Oct '08 17:291 edit
    their is small differance, each 17 turns, every light pieces gain 1 mp then 17 turn after, each dark piece gain 1 mp.
    Mp are use with certain skill, the prise en passant can't be used if the peices don't have enough mp. I will explain the skills soon.

    So the remaining pieces.

    Name : Hero
    move : like a queen, it has a range of 7 square.
    capture, like move.
    Mp : 25
    Value : 10
    Element : light
    Skills : Interdiction, Stop, Resurection.

    Name : Magician
    move : like a knight and like a rook with a range of 1 square.
    capture, like move.
    Mp : 23
    Value : 6
    Element : light
    Skills : Recharge, expulsion, Light wash, Dark wash, Destruction, Degradation.

    Name : Queen
    move : all whit a range of 9 squares
    capture, like move.
    Mp : 6
    Value : 6
    Element : Dark
    Skills : Stop, Fear, Gift.

    Name : Yoshi
    move : Like a king, range of one.
    capture, like move.
    Mp : 10
    Value : none
    Element : Both
    Skills : Alt/ration, desesperate move, Dark move, Light move, Hybrid move, game end.

    Name : Gold wolf
    move : Like a queen with a range of 8, like a knight, jump of 2 square in any direction.
    capture, like move.
    Mp : 100
    Value : infinite
    Element : Both
    Skills : Double turn, negate skills, destruction, expulsion, blizzard, exaustion, game end.
    i will explain the skills later.
  13. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    29 Oct '08 17:561 edit
    Originally posted by Sophy
    their is small differance, each 17 turns, every light pieces gain 1 mp then 17 turn after, each dark piece gain 1 mp.
    Mp are use with certain skill, the prise en passant can't be used if the peices don't have enough mp. I will explain the skills soon.

    So the remaining pieces.

    Name : Hero
    move : like a queen, it has a range of 7 square.
    capture, lik ...[text shortened]... lls, destruction, expulsion, blizzard, exaustion, game end.
    i will explain the skills later.
    This sort of game will never be popular. The players would be forced to research the rules every time they make a move.
  14. Joined
    26 Oct '08
    Moves
    1379
    29 Oct '08 20:12
    So, wath should I do to make something...
  15. e4
    Joined
    06 May '08
    Moves
    42492
    30 Oct '08 00:49
    Have a go at inventing a new fairy chess piece.

    Then compose a problem with said piece come back here and post it.

    check out:

    http://en.wikipedia.org/wiki/Fairy_chess_piece
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