Originally posted by geepamoogleNice job!
My analysis, excluding the "attacking" armies who, in reality, have to stay home to keep the peasants in line (and therefore not available to attack the enemy army, or to enslave the other country's peasants after the invasion succeeds).
1 Attacker vs 1 Defender
Attacker kills 1 Defender - 5/12.
Defender kills one Attacker - 7/12.
Avg Deaths ...[text shortened]... or more.
0.714: 1 attacking 1.
0.638: 2 attacking 2 or more.
0.342: 1 attacking 2 or more.
Originally posted by heinzkatThe attacker and defender must roll at the same time by the rules I play. I'm pretty sure it's that way in the rule book as well.
I'm not sure, but don't you forget now that the defender has preknowledge, i.e. if the attacker throws three times a six, it's not so smart to defend with two armies. Something to think about further...
Originally posted by heinzkatI checked the 1959 and 1999 rulebooks from the Hasbro.com website. No doubt there are other versions and makers of similar games, since its such a classic.
I assume there exists a multitude of versions. The one I have always played so far, is quite old (and a Dutch version of Risk too), in which the attacker rolls first, after which the defender can decide whether he defends with two or one dice.
So I suppose other/newer versions (with updated rules) have been around for a long time, so never mind indeed. Wh won.
(this doesn't make sense, but I can't make more sense of it, so I'll post it anyway)
Originally posted by geepamoogleAnd the preknowledge?
In Risk, it's an invasion. The attackers/invaders remain the invaders while the defenders get the tie bonus for knowing the terrain better, and having the invaders come to them.
There is no role reversal unless the battle is finished the and the defenders decide to attack the attacking side back on their turn.
Originally posted by ThomasterPre-knowledge would further slant the battle towards defender, based on the roll of the second highest dice.
And the preknowledge?