1. Joined
    08 Jun '06
    Moves
    75461
    30 Nov '09 16:05
    My rating flys down when I play people like them. I think there should be a system where your grade goes down the sames as it does when the opponent your playing has a better grade
  2. Joined
    11 Nov '05
    Moves
    43938
    30 Nov '09 16:53
    Originally posted by Chandradi
    My rating flys down when I play people like them. I think there should be a system where your grade goes down the sames as it does when the opponent your playing has a better grade
    The rating system used by RedHotPawn works very well.
    There is no need for any change.
  3. Joined
    25 Apr '06
    Moves
    5939
    30 Nov '09 18:242 edits
    I'm a 1300 player with a 2000 rating, complaints?

    But RHP's rating regime is not ideal. For example, if player A plays against player B and their ratings are 2000 for player A and 1500 for player B when the game starts, but when the game ends their ratings are 1800 (A) and 1900 (B), 2000 should be used for A and 1900 for B when calculating the rating difference. - instead of 1800 and 1900 as it is now. So calculate either with the begin or end rating, whatever rating happens to be the higher one for both players.
  4. Joined
    10 Jan '08
    Moves
    10269
    30 Nov '09 18:29
    Originally posted by heinzkat
    complaints?
    my back's itchy.
  5. Joined
    11 Nov '05
    Moves
    43938
    30 Nov '09 18:36
    Originally posted by heinzkat
    I'm a 1300 player with a 2000 rating, complaints?

    But RHP's rating regime is not ideal. For example, if player A plays against player B and their ratings are 2000 for player A and 1500 for player B when the game starts, but when the game ends their ratings are 1800 (A) and 1900 (B), 2000 should be used for A and 1900 for B when calculating the rating dif ...[text shortened]... r with the begin or end rating, whatever rating happens to be the higher one for both players.
    You mean, for short, that the rating should be calculated on the differences when the game starts, rather than when the game ends?

    No, that's not a good idea. If so, it's very easy to get 4000 in rating in a very short peropd of time. Ratings will be without meaning.
    This has been discussed before.
  6. Joined
    25 Apr '06
    Moves
    5939
    30 Nov '09 18:49
    Originally posted by FabianFnas
    You mean, for short, that the rating should be calculated on the differences when the game starts, rather than when the game ends?
    No read again
  7. Joined
    25 Apr '06
    Moves
    5939
    30 Nov '09 19:03
    But it indeed leads to more rating inflation than it is now (because invariably the higher ratings are used), perhaps use whichever of the two happens to be the lower one for both, that keeps rating inflation under control 😉
  8. Joined
    11 Nov '05
    Moves
    43938
    01 Dec '09 05:151 edit
    Originally posted by heinzkat
    No read again
    I read it again, and now my conclusion is that sometimes you want the beginning ratings, and sometimes you want the ending ratings, as the rating calculation base.

    Why make the rating calculation more complicated? I think the rating calculation works very nice. I propose no change.

    I don't think there is much rating inflation. If it is - how do you measure it?
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