Originally posted by ChandradiThe rating system used by RedHotPawn works very well.
My rating flys down when I play people like them. I think there should be a system where your grade goes down the sames as it does when the opponent your playing has a better grade
There is no need for any change.
I'm a 1300 player with a 2000 rating, complaints?
But RHP's rating regime is not ideal. For example, if player A plays against player B and their ratings are 2000 for player A and 1500 for player B when the game starts, but when the game ends their ratings are 1800 (A) and 1900 (B), 2000 should be used for A and 1900 for B when calculating the rating difference. - instead of 1800 and 1900 as it is now. So calculate either with the begin or end rating, whatever rating happens to be the higher one for both players.
Originally posted by heinzkatYou mean, for short, that the rating should be calculated on the differences when the game starts, rather than when the game ends?
I'm a 1300 player with a 2000 rating, complaints?
But RHP's rating regime is not ideal. For example, if player A plays against player B and their ratings are 2000 for player A and 1500 for player B when the game starts, but when the game ends their ratings are 1800 (A) and 1900 (B), 2000 should be used for A and 1900 for B when calculating the rating dif ...[text shortened]... r with the begin or end rating, whatever rating happens to be the higher one for both players.
No, that's not a good idea. If so, it's very easy to get 4000 in rating in a very short peropd of time. Ratings will be without meaning.
This has been discussed before.
Originally posted by heinzkatI read it again, and now my conclusion is that sometimes you want the beginning ratings, and sometimes you want the ending ratings, as the rating calculation base.
No read again
Why make the rating calculation more complicated? I think the rating calculation works very nice. I propose no change.
I don't think there is much rating inflation. If it is - how do you measure it?