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A Wee bug in the Deep Mode system

A Wee bug in the Deep Mode system

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Game 12326144 Here with Black to play (obviously as he is in check)



I went into deep mode if 14...Kh7 15. Qd3+ if 25...Kg8 16.Qc4+ if 16...Kh7 and it would
not let me send 17.Qd3+ saying that move had already been used as a conditional move.

It's a minor thing and we can live with it.. Just thought I'd bring it to your attention.

I just offered a draw which was accepted.

I use 'Deep Mode' fairly frequently, especially when setting a trap.

I assume players are like me and do their games in playing sessions. Conditional
moves come round quickly, the system gives your reply after a second or two and
I'm hoping my opponent, like I do sometime, gets caught up in the quick move syndrome.

Also I get a kick of out knowing if I've set a trap (see next game) and if my opponent walks
into it. It is being played out for me whilst I'm asleep, or at work or waiting for a bus.

My other game with Steven was such a case.



I worked out a wee snare if White now played 17.Qc2 and sent it 'Deep Mode' up until 21...Bxc2.

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Noted. Will investigate when I'm next poking around that part of the code.