1. Joined
    07 Aug '06
    Moves
    117329
    20 Dec '06 06:51
    And if you were playing in the park and let the peice go,

    would you also take back that move ?????

    Or would you be shot, hung, drawn and quartered - possibly all at the same time..

    Silly moves are unfortunately part of chess - mistakes though are quite possibly a different kettle of fish.

    In flicking btwn analyse and board, i clicked on submit in haste, when i had been flipping the board, oops wrong button..

    There have been far more than just a few occasions when on submit, i had a simple lapse of judgement, careless manouvre, or full on mental attack, and instantly realised OH NO!, thats not what i wanted....

    A Panic button within a minute or so would allow a mistake to be overwritten, not further evaluation...

    There are people here in tournaments who take far too long to analyse, sit, ponder , wait some more, analyse some more - if they had any more time who knows what would become of tournaments if they could resubmit moves.. I started three tournaments in Sept, not one of them is past round one..

    I could accept a panic button strategy - but leaving only minutes of time once a submit button has been "played"...

    I could save my queen at least once a week with this option.......
  2. Standard memberBigDogg
    Secret RHP coder
    on the payroll
    Joined
    26 Nov '04
    Moves
    155080
    20 Dec '06 17:01
    Originally posted by davidmacc
    It's not necessary for people to have to 'suffer' for their mistakes in a friendly game. I'm all for adherence to tournament standards in the vast majority of my games, but when it's just a game between two mismatched friends what harm is there in allowing a take-back?

    A set-piece game is a solution, but not a particularly good one, it would be pretty i ...[text shortened]... start of games. I really can't see how this site idea diminishes anyones RHP experience.
    In a game between two mismatched friends, the lower-rated player is probably going to bungle the game sooner or later. What does it matter when the blunder occurs? Why waste programmer's time implementing this dubious feature?
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