First of all: I _love_ the new "rated game stats"! 🙂
I've been wanting a feature like that for a long time.
Being a "stats person" I would like some more stats to be included.
I would like to propose an option where one can choose to display an "average opponent rating" in the graph so that one can see how this (hopefully) improves over time.
Originally posted by tomjuantime outs would have to be excluded from such a stat.
First of all: I _love_ the new "rated game stats"! 🙂
I've been wanting a feature like that for a long time.
Being a "stats person" I would like some more stats to be included.
I would like to propose an option where one can choose to display an "average opponent rating" in the graph so that one can see how this (hopefully) improves over time.
i like it though.
Originally posted by trev33I have found, that many people will let the time run out in a lost position, so we can not be too quick excluding all time outs. I have had it happen in many of my games, where my opponent is either a piece down, or just has a lost position.
time outs would have to be excluded from such a stat.
i like it though.
I will not name any names, as that will be sure to start another small "War of Words".
Originally posted by Very Rustywould be interested to how how often that actually happens on this site, not sure it's ever happened to me, well not to the point that they timed out anyway.
I have found, that many people will let the time run out in a lost position, so we can not be too quick excluding all time outs. I have had it happen in many of my games, where my opponent is either a piece down, or just has a lost position.
I will not name any names, as that will be sure to start another small "War of Words".
the reason i was thinking of leaving time outs out was because of the people who mass time out, who should be 1800 (not naming any names 😉) who does this a lot would ruin a lot of people stats.
Originally posted by MctaytoAgree with Rusty and Mctayto. It feels like a large percentage of my timeout wins are people moving in other games but not mine. In fact, I have several won games currently going on where the butt, um, I mean opponent has kicked it into low gear for the past week or two. I assume they hope I'll get hit by a bus.
I agree with Rusty...
Since it's all math, why not differentiate timeouts based on the move history of the opponent? A skull clicked when the opponent has not moved at all in any game within the previous three days is a walk-away timeout and a skull clicked when the opponent has moved in any game on RHP within the last three days is a sore loser timeout.