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Hey Russ, can we have drag-n-drop piece movement??


Originally posted by SwissGambit
Hey Russ, can we have drag-n-drop piece movement??
Another game site adopted drag and drop. Supposedly click move would still work, but it doesn't for me.

What if any advantage does drag and drop have over click move? To me click move seems more positive.

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Originally posted by Ice Cold
Another game site adopted drag and drop. Supposedly click move would still work, but it doesn't for me.

What if any advantage does drag and drop have over click move? To me click move seems more positive.
Every other piece of chess software I own, and practically every other chess website I visit, uses drag/drop movement.

Benefit: standardization.
Drawbacks: none, if users have both options.

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Originally posted by SwissGambit
Every other piece of chess software I own, and practically every other chess website I visit, uses drag/drop movement.

Benefit: standardization.
Drawbacks: none, if users have both options.
There is standardization now. It's called Click Move.

Every other piece of chess software I own, and practically every other chess website I visit, uses click movement.

I say add drag-and-drop if you must, but please don't sacrifice the standard Click Move.

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Originally posted by Suzianne
There is standardization now. It's called Click Move.

Every other piece of chess software I own, and practically every other chess website I visit, uses click movement.

I say add drag-and-drop if you must, but please don't sacrifice the standard Click Move.
Give me me one example, other than RHP, that offers click move but DOESN'T offer drag and drop.

[Most progs use drag and drop by DEFAULT even if they support click-move...]

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Drag and drop risks a mouse drop on the wrong square. So, if you do drag and drop, you'll end up needing a confirmation click anyway. It will be the same number of clicks in the end.

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Originally posted by coquette
Drag and drop risks a mouse drop on the wrong square. So, if you do drag and drop, you'll end up needing a confirmation click anyway. It will be the same number of clicks in the end.
No - if you make the wrong move, just change it before hitting 'submit' - no extra clicks needed.

[There is also 'risk' of clicking on the wrong square with click move - sheesh 🙄 ]

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There is also this blitz site that supports both drag&drop AND click-click simultaneously, which is about as annoying as can get. I.e. you castle e8-g8, and instead it will happily play Rh8-f8 for you 🙄

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As long as I can use my cell phone browser, then I'm happy.
But I'm not sure I can drag'n'drop mith that...

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Originally posted by heinzkat
There is also this blitz site that supports both drag&drop AND click-click simultaneously, which is about as annoying as can get. I.e. you castle e8-g8, and instead it will happily play Rh8-f8 for you 🙄
that's not becuz of dual support - just crappy programming

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Originally posted by SwissGambit
Hey Russ, can we have drag-n-drop piece movement??
Err [b]NO

1 edit
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Originally posted by SwissGambit
that's not becuz of dual support - just crappy programming
Yeah, the worst thing is it supports the following way of moving e2-e4:

Click on e4
then on e2

😕

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Originally posted by Mctayto
Err [b]NO[/b]
I wasn't asking you.

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Originally posted by heinzkat
Yeah, the worst thing is it supports the following way of moving e2-e4:

Click on e4
then on e2

😕
LOL...why not, it makes about as much sense as the 'normal' click moves....

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Originally posted by SwissGambit
I wasn't asking you.
Like I give a fiddlers for your opinion