1. Standard memberAbleHeart Too
    Int'l GrandMasher
    Land of Nod
    Joined
    25 Jan '09
    Moves
    100067
    19 May '10 13:12
    This idea is simple. There should be a conditional move option that whatever move is played by the opponent the same identical response is made. This would save a lot of time in game positions where your next move is very clear despite what the opponent plays. The way it is now, is counterintuitive. I have to select every possible move by the opponent even though my response will always be the same.
    This should be fairly easy to program and would facilitate the progress of many games.
  2. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    19 May '10 18:151 edit
    Originally posted by AbleHeart Too
    This idea is simple. There should be a conditional move option that whatever move is played by the opponent the same identical response is made. This would save a lot of time in game positions where your next move is very clear despite what the opponent plays. The way it is now, is counterintuitive. I have to select every possible move by the opponent ...[text shortened]... he same.
    This should be fairly easy to program and would facilitate the progress of many games.
    I wish that the conditional move interface just had a 'record' and 'stop' button. Hit "record", then enter all the branches of moves you want [you should be able to go 'back' and 'forward' at will while recording] then hit "stop". The page should NOT reload at any point during move entry. Only after "stop" is pressed should the data sent to the server. Any illegal branches in the tree should be trimmed automatically.

    The server should save [and display] all the branches using chess notation instead of a bunch of diagrams, which just causes confusion.

    There should also be an 'edit' button to allow changing of branches later on.

    Oh, and I also support the "If any, then X" option that OP proposed.
  3. e4
    Joined
    06 May '08
    Moves
    42492
    19 May '10 23:20
    Yes there should be a 'if any then play x option' and this
    should be transmitted to your opponent just like players did in
    the golden olden days of postage stamp chess.

    This resulted in some magnificent howlers.

    1.d4 g6 sending "any then 2....Bg7" So White sent 2.Bh6 Bg7 3.Bxg7



    Such an option would produce some classic examples of this sort,
    especially with some of the nutters (I mean that in a kind way) who play on here.

    You just have to put this in. Rec'd.
  4. Standard memberorion25
    Art is hard
    Joined
    21 Jan '07
    Moves
    12359
    21 May '10 10:28
    Originally posted by greenpawn34
    Yes there should be a 'if any then play x option' and this
    should be transmitted to your opponent just like players did in
    the golden olden days of postage stamp chess.

    This resulted in some magnificent howlers.

    1.d4 g6 sending "any then 2....Bg7" So White sent 2.Bh6 Bg7 3.Bxg7

    [fen]rnbqk1nr/ppppppBp/6p1/8/3P4/8/PPP1PPPP/RN1QKBNR b KQkq - 0 ...[text shortened]... tters (I mean that in a kind way) who play on here.

    You just have to put this in. Rec'd.
    yes, but your opponent should not have access to your conditional move!
  5. e4
    Joined
    06 May '08
    Moves
    42492
    21 May '10 11:35
    If you use the 'any' option then yes your opponent should be advised.

    Something like:

    "Your opponent indicates no matter move you play he will reply 37.Kh2."

    In the old days you had to tell your opponent what all your conditional moves were.
    It was all part of the fun and it speeded things up (saving postage etc).

    Just the 'any' option. Single conditionals should be kept private.

    Put the option in, if you don't like then don't use it.
  6. Joined
    11 Nov '05
    Moves
    43938
    21 May '10 11:57
    Originally posted by greenpawn34
    If you use the 'any' option then yes your opponent should be advised.

    Something like:

    "Your opponent indicates no matter move you play he will reply 37.Kh2."

    In the old days you had to tell your opponent what [b]all
    your conditional moves were.
    It was all part of the fun and it speeded things up (saving postage etc).

    Just the 'any' optio ...[text shortened]... onals should be kept private.

    Put the option in, if you don't like then don't use it.[/b]
    I agree with orion25.

    Your opponent should not have access to your conditional move! Any of them.
  7. e4
    Joined
    06 May '08
    Moves
    42492
    21 May '10 12:38
    Kill Joys.

    OK I'm going to send 'Anything you do and I'll do this." PM's.

    Ha Ha. You cannot stop me doing this so I get my own way after all. I win. 😏

    Greenpawn 2 - Fabs and Orion 0
  8. Joined
    11 Nov '05
    Moves
    43938
    21 May '10 12:46
    Originally posted by greenpawn34
    Kill Joys.

    OK I'm going to send 'Anything you do and I'll do this." PM's.

    Ha Ha. You cannot stop me doing this so I get my own way after all. I win. 😏

    Greenpawn 2 - Fabs and Orion 0
    I've tried that.

    Write a in-game message to your opponent, and write it like you were to write it in the Note-book area. Something like "If he does Kxe2, then I do Qf5, and I win", but a little more subtle of course. Qf5 will lose more or less instantly, so he does Kxe2 and wait for the win. But do i do the Qf5? No, of course not. I move Nd4#.

    So I don't want to give my move in advance, conditional or not, unless I want to trick him.

    GP 0 - Fabs 2...
  9. e4
    Joined
    06 May '08
    Moves
    42492
    22 May '10 02:57
    "unless I want to trick him...."

    Chess is a noble game.

    You cannot go around 'tricking' people, it's unfair.

    You don't see me tricking people...wait a minute....

    Hmmm....

    Greenpawn ½ Fabs ½
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