24 Jul '09 01:03>
I propose that a time delay feature be added to the conditional moves feature.
In addition to queuing the conditional move, a player could set the number of minutes delay in which the move will be played after the trigger condition has been met.
This feature would be helpful in fast paced games such as 0/21 (0 day timeout 21 day time bank). In such games the time element is crucial and it is often best to move only after one believes his/her opponent has logged off RedHotPawn for the day. Such a strategy drains the opponent's time bank.
In addition to queuing the conditional move, a player could set the number of minutes delay in which the move will be played after the trigger condition has been met.
This feature would be helpful in fast paced games such as 0/21 (0 day timeout 21 day time bank). In such games the time element is crucial and it is often best to move only after one believes his/her opponent has logged off RedHotPawn for the day. Such a strategy drains the opponent's time bank.