1. Joined
    03 Oct '07
    Moves
    655
    29 Oct '07 04:33
    We should have the ability to input conditional moves. Or we should be able to input future moves regardless of opponents move as long as the moves are legal.
  2. Joined
    03 Oct '07
    Moves
    655
    29 Oct '07 08:43
    Originally posted by SourJax
    We should have the ability to input conditional moves. Or we should be able to input future moves regardless of opponents move as long as the moves are legal.
    For Example here is a game I'm in currently.

    [Event "Challenge"]
    [Site "http://www.redhotpawn.com"]
    [Date "2007.10.03"]
    [Round "?"]
    [White "phuonglu"]
    [Black "SourJax"]
    [WhiteRating "1300"]
    [BlackRating "1048"]
    [Result "*"]
    [GameId "4101426"]

    1. Nb1c3 e5 2. a4 Bf8c5 3. Ng1f3 Ng8f6 4. Nf3xe5 d6 5. Ne5f3 Nb8c6
    6. e4 b6 7. Nf3g5 Bc8b7 8. Bf1c4 O-O 9. f4 Qd8e7 10. d3 Ra8d8 11. Rh1f1 Bb7c8
    12. Qd1f3 Bc8g4 13. Qf3g3 Nc6d4 14. Qg3h4 Nd4xc2 15. Ke1d2 Nc2xa1
    16. Ng5xh7 Nf6xh7 17. Qh4xe7 d5 18. Qe7xc7 dxc4 19. Qc7xa7 Na1b3 20. Kd2c2 Nb3a5
    21. Nc3d5 Na5c6 22. Qa7c7 Nc6d4 23. Kc2c3 Nd4e6 24. Qc7e5 f6 25. Nd5xf6 Nh7xf6
    26. Kc3xc4 Rd8d4 27. Kc4c3 Rf8d8 28. h3 Nf6d5 29. exd5 Rd8xd5 30. Qe5b8 Rd5d8
    31. Qb8b7 Bg4f5 32. g4 Bc5b4 *

    My opponent only has two legal moves 33. Kb3... and 33. Kc2...

    I want the ability to input a conditional response:

    If 33. Kb3... then 33. ...Nc5+ 34. Ka2... then ...Nxb7
    If 33. Kc2... then 33. ...Bxd3+ 34. Kd1... then Ba6+ (or 34. Kb3... then 34. ...Nc5+)

    Well you get the picture.
  3. Subscribercoquette
    Already mated
    Omaha, Nebraska, USA
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    04 Jul '06
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    1114443
    29 Oct '07 08:53
    you are right. it's "being worked on" for the more than a year that i've been around. i think that it's more complicated that it seems, maybe.
  4. Joined
    03 Oct '07
    Moves
    655
    29 Oct '07 09:44
    Originally posted by coquette
    you are right. it's "being worked on" for the more than a year that i've been around. i think that it's more complicated that it seems, maybe.
    I've played on Gameknot for almost a year now and can't help but compare the two. If RHP gets closer to Gameknot in quality and features I'll greatly consider subscribing. But for now I'll sit back and wait.
  5. Joined
    11 Nov '05
    Moves
    43938
    29 Oct '07 10:48
    Originally posted by coquette
    you are right. it's "being worked on" for the more than a year that i've been around. i think that it's more complicated that it seems, maybe.
    I think the new "Conditional Moves" is being tested by a beta crew, and what I've heard it is a really nice feature!

    Any day, any week, any month it will be released.
  6. Standard memberRagnorak
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    29 Oct '07 16:57
    Originally posted by FabianFnas
    I think the new "Conditional Moves" is being tested by a beta crew, and what I've heard it is a really nice feature!

    Any day, any week, any month it will be released.
    It is. Aren't you involved on the beta test team, Fab?

    D
  7. Standard memberPhlabibit
    Mystic Meg
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    Joined
    27 Mar '03
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    29 Oct '07 17:05
    Originally posted by Ragnorak
    It is. Aren't you involved on the beta test team, Fab?

    D
    I think you had to ask Russ to get the required info to test the feature. You use it, don't you?

    Russ blew me off.

    P-
  8. Joined
    11 Nov '05
    Moves
    43938
    29 Oct '07 18:10
    Originally posted by Ragnorak
    It is. Aren't you involved on the beta test team, Fab?

    D
    Yes, I am, Rag.
    However, I don't know when the CM thingy will be released.
    But one thing I am sure about - it will be very much liked and used.
  9. Standard memberRagnorak
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    29 Oct '07 18:29
    Originally posted by SourJax
    We should have the ability to input conditional moves. Or we should be able to input future moves regardless of opponents move as long as the moves are legal.
    http://www.timeforchess.com/board/showthread.php?threadid=70509&page=6

    D
  10. Standard memberAiko
    Nearing 250000...!
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    250067
    29 Oct '07 23:14
    Nah, ik will not be something for me, I reckon. I am part of the test group, but have looked away from it after a week. The beta version that was up back then (and still is, I believe) just snapped my interest and started forgetfullness due to the un-RHP-like form of interaction. I surely hope it will improve when released. It is for now the only negative part of this site as far as I know.
  11. Standard memberRagnorak
    For RHP addons...
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    29 Oct '07 23:19
    Originally posted by Aiko
    It is for now the only negative part of this site as far as I know.
    Not bad considering you saw the alpha (not even beta) version.

    If Russ and Chris take heed of the feedback from the alpha testers, then the feature has every chance of becoming another great addition to this site.

    D
  12. Standard memberAiko
    Nearing 250000...!
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    250067
    29 Oct '07 23:27
    It is in beta now and it first was in alpha? Oh well, what I can remember (I have just been reminded about this feature, so I gave it a go again), there is not much difference for me to spot as of yet. I hope I am wrong. Or I hope I will be wrong.
  13. Standard memberDaemon Sin
    I'm A Mighty Pirateā„¢
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    31 Oct '07 13:02
    Originally posted by Phlabibit
    Russ blew me off.

    P-
    Did you get photos?
  14. Standard memberPhlabibit
    Mystic Meg
    tinyurl.com/3sbbwd4
    Joined
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    31 Oct '07 15:26
    Originally posted by Daemon Sin
    Did you get photos?
    What's YOUR major malfunction?!

    P-
  15. Joined
    03 Oct '07
    Moves
    655
    02 Nov '07 05:33
    Too bad we can't have unconditional forced mates end games. Here's the example.

    Game 4189150

    My opponent must Kh8 and then I Qg7#. The game is over but I HAVE to wait for him/her to make a move he/she has no choice about. Not that my opponent would but if he/she wanted he/she could wait until the game ends by timeout taking a game slot of which I could be playing a very interesting game against someone else.
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