16 May '22 09:14>
At present you get 1 point for a game won regardless.
Why not create an incentive to maximise your current rating (CR)
So for each won game: Scores = 1*CR/TER
(TER = tournament entry rating)
Why not reward achievement by giving a better score if you beat somebody who is probably better than their CR.
Multiply the score again by: Opponents TER/Opponents CR
You would get virtually no drawn challenges and you would reward fair play and achievement.
Why not reward quality as well as quantity, so once you have more than 30 wins in the current year, score is multiplied by current year wins divided by current year defeats or by 1, whichever is the least.
Why not have fixed penalties for joining a clan in the same year as you played in a challenge against that clan for which your new clan gained points. Those points to be deducted from net points total for the remainder of the year regardless of whether you leave the clan again.
The principle is that people don't do things if there is nothing gained by doing them. As such you no longer need clan ratings as players need to maximise their current ratings to help their clan win the challenge.
Why not create an incentive to maximise your current rating (CR)
So for each won game: Scores = 1*CR/TER
(TER = tournament entry rating)
Why not reward achievement by giving a better score if you beat somebody who is probably better than their CR.
Multiply the score again by: Opponents TER/Opponents CR
You would get virtually no drawn challenges and you would reward fair play and achievement.
Why not reward quality as well as quantity, so once you have more than 30 wins in the current year, score is multiplied by current year wins divided by current year defeats or by 1, whichever is the least.
Why not have fixed penalties for joining a clan in the same year as you played in a challenge against that clan for which your new clan gained points. Those points to be deducted from net points total for the remainder of the year regardless of whether you leave the clan again.
The principle is that people don't do things if there is nothing gained by doing them. As such you no longer need clan ratings as players need to maximise their current ratings to help their clan win the challenge.