02 Aug 08
Originally posted by Darth SpongeAgree.
there is the "Set peice" option, but I'm lazy, and it would be cool if there was an option to do a FischerRoandom set up automatically to help support my laziness
(edit: ...and enjoyment of fischerandom)
I would also have the complete rules of Fischer Random. Castling rules are lacking at the moment.
And I would also like to have it rated separately with its own rating.
I have played a couple of Chess-960 games here using the set piece options and I agree that it would be awesome as a fully fledged feature. Things I imagine are:
- Separate rating
- Ability to randomly pick one of the 960 positions
- Ability to enter the position number manually.
- Castling support.
Originally posted by DeeceSurely rating between the different random[1] chess setups is as meaningless as that between normal chess and random? You'd have to keep 960 different ratings for them to mean anything.
I have played a couple of Chess-960 games here using the set piece options and I agree that it would be awesome as a fully fledged feature. Things I imagine are:
- Separate rating
- Ability to randomly pick one of the 960 positions
- Ability to enter the position number manually.
- Castling support.
Apart from that, if you are willing to forgo castling, you can already start a random game using the set piece game option. Laziness is hardly an excuse, here.
Richard
[1] The idea is hardly original with Fisher, so I see no good reason to call it FisheRandom
Originally posted by RussThanx Russ, is the castle code to come some day? How about rated? Could you treat Fischer rated games separate like a club rating some day?
I have added a fischer random start option on the set piece page. All it does it automate the set up using a virtual roll of a dice - there is no support for castling, and the game is treated just as any other set piece game.
-Russ
Keep me posted, I expect to hear back from you soon.
P-
15 Aug 08
Originally posted by RussThat's a good start! Thank you Russ.
I have added a fischer random start option on the set piece page. All it does it automate the set up using a virtual roll of a dice - there is no support for castling, and the game is treated just as any other set piece game.
-Russ
Actually, the castling rule can be formulated in a way that the same castling rule can apply to both normal chess and Fischer chess. Normal chess is only one setup of the total of 960 setups according to Fischer chess. If you define that the king has not to be at the e1 or e8 square, the rule is exactly the same, and it can be easily be implemented as a part of RHP.
However, Fischer chess playing should be treated with it's own rating system.
When the time is ripe, and the Fischer rules are implemented, I suggest the following:
Create a "Fischer random" club. Within the club, and only within, Fischer games can be played by the Fischer rules, having Fischer ratings, Fischer tournaments, well, Fischer everything. Outside the Fischer club, no Fischer games can be played. The number of members in the Fischer club will clearly indicate how much interest there is for the Fischer chess.
Originally posted by Dragon FireBut the only thin that differs fischer Random with ordinary chess is the setup, nothing more.
It would be nice to have not only this variant but support for a range of others all with their own ratings. www.schemingmind.com has a lot of these variants which are fun to play but overall that site is not a patch on this one.
The other 'exotic chess games' has more or less different chess rules than the standard game.
We shouldn't burden Russ with too much. I think, though, that Fisher Random is similar enough to standard chess that it is 'easily' done to implement it here (in a Fischer Random club as described above).
Originally posted by FabianFnasI agree that the programming should be relatively easy. The only thing to do compared with a set up game is to offer support for castling and to implement a different rating system. Neither of these should be too difficult and we already have separate club ratings anyway.
But the only thin that differs fischer Random with ordinary chess is the setup, nothing more.
The other 'exotic chess games' has more or less different chess rules than the standard game.
We shouldn't burden Russ with too much. I think, though, that Fisher Random is similar enough to standard chess that it is 'easily' done to implement it here (in a Fischer Random club as described above).
Originally posted by FabianFnasYes! The club format seems like the ideal way to implement this, I love it.
When the time is ripe, and the Fischer rules are implemented, I suggest the following:
Create a "Fischer random" club. Within the club, and only within, Fischer games can be played by the Fischer rules, having Fischer ratings, Fischer tournaments, well, Fischer everything. Outside the Fischer club, no Fischer games can be played. The number of members in the Fischer club will clearly indicate how much interest there is for the Fischer chess.
Rec.
Originally posted by RussThis is nice.
I have added a fischer random start option on the set piece page. All it does it automate the set up using a virtual roll of a dice - there is no support for castling, and the game is treated just as any other set piece game.
-Russ
But why not to go further and implement support for castling and make available fisher random or Chess960 tournaments ? I don't see a need to create a separate rating system.