Originally posted by WulebgrWhat's wrong with flipping to the game history and "replay" the last few moves before making your own? Works for me.
Near where it shows:
Game status
!!!! George W Bush can kiss my vs Freethinker's Clan
In progress
Last move : c1 - g5
Move number : 5
Half moves since last capture/pawn move : 3
I would like to see:
1. d4 d5 2. c4 e6 3. Nb1c3 c6 4. Ng1f3 Ng8f6 5. Bc1g5
Originally posted by stockenIt works for me, too. But I try to determine my move without using the analysis board as much as possible. RHP is principally training for "real" chess--OTB.
What's wrong with flipping to the game history and "replay" the last few moves before making your own? Works for me.
Originally posted by WulebgrI like this idea. I have recently started putting in my last move in the game notes, but this would be much more convenient, saving space in the notes and time switching from screen to screen.
Near where it shows:
Game status
!!!! George W Bush can kiss my vs Freethinker's Clan
In progress
Last move : c1 - g5
Move number : 5
Half moves since last capture/pawn move : 3
I would like to see:
1. d4 d5 2. c4 e6 3. Nb1c3 c6 4. Ng1f3 Ng8f6 5. Bc1g5
I've removed this script for the time being as it is not very performance minded. Every call to the game page will call a second page to get the PGN. I would ask that anyone who is using to please disable it for the time being while I come up with a better implementation. (Calling a second page for the PGN is valid if you always do it manually yourself but I doubt that is the case.)
Originally posted by ouroborosOkay, new version available. There are some limitations. To avoid calling the server for the PGN all the time, the script makes an initial fetch of the PGN and then stores it locally. When a move is noted, the script creates the next move and adds it to the game score. This means that if you make moves on multiple computers, the game score will get out of sync. If I had access to a server with server-side scripting ability, we could store the PGN to that server and optimize the storage/retrieval so that this wouldn't be an issue.
I've removed this script for the time being as it is not very performance minded. Every call to the game page will call a second page to get the PGN. I would ask that anyone who is using to please disable it for the time being while I come up with a better implementation. (Calling a second page for the PGN is valid if you always do it manually yourself but I doubt that is the case.)
When using the script for the first time, the server will be hit twice, once for the game board and once for the PGN, so be gentle. 🙂