Make Conditional Moves Public

Make Conditional Moves Public

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c

Joined
17 Apr 07
Moves
65803
03 Dec 13

Silly thing maybe - but might be cool to have the option to make conditional moves (and/or comments) public.....

There are a couple of possible reasons:

1 - Teaching
- if people are playing a uneven game (potentially a non rated game) - more experienced player could give pointers at certain points.

2 - Egotistical
- if you have an 8 move checkmate planned it would be a way of celebrating it...

I guess 1 reason against 2 is that confident players may try to force unreasonable checkmates - but often that is what happens in real games....

S
Caninus Interruptus

2014.05.01

Joined
11 Apr 07
Moves
92274
03 Dec 13

Originally posted by cherneycoshka
Silly thing maybe - but might be cool to have the option to make conditional moves (and/or comments) public.....

There are a couple of possible reasons:

1 - Teaching
- if people are playing a uneven game (potentially a non rated game) - more experienced player could give pointers at certain points.

2 - Egotistical
- if you have an 8 move che ...[text shortened]... yers may try to force unreasonable checkmates - but often that is what happens in real games....
I don't want people to know my conditions. The two things you want can be done via in-game message.

Joined
10 Jan 08
Moves
16953
03 Dec 13

Yeah, i was going to say it would be good for teaching but without the comments to go wtih the moves are pretty pointless.

chemist

Linkenheim

Joined
22 Apr 05
Moves
656609
03 Dec 13

Originally posted by cherneycoshka
Silly thing maybe - but might be cool to have the option to make conditional moves (and/or comments) public.....

There are a couple of possible reasons:

1 - Teaching
- if people are playing a uneven game (potentially a non rated game) - more experienced player could give pointers at certain points.

2 - Egotistical
- if you have an 8 move che ...[text shortened]... yers may try to force unreasonable checkmates - but often that is what happens in real games....
The way you suggest is done on a different site. You can then only use "forced moves".
I like here that I can put my "cheapos" into conditionals.