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More control of challenge settings for Clan Lea...

More control of challenge settings for Clan Lea...

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t
King of the Ashes

Trying to rise ....

Joined
16 Jun 04
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63851
Clock
06 Apr 06
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I get somewhat annoyed at times when I recieve challenges chock full of players that I know are unavailable for play, wether for personal reasons or game limit or whatever. Yet because they don't have their availability turned off, they can still be included in challenges. I suggest that clan leaders can set a player's availability for challenges to that clan, thereby avoiding tons of challenges that have to be bounced several times and then deleted.

Wgo

University

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22 Oct 05
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14035
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06 Apr 06
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Originally posted by thesonofsaul
I get somewhat annoyed at times when I recieve challenges chock full of players that I know are unavailable for play, wether for personal reasons or game limit or whatever. Yet because they don't have their availability turned off, they can still be included in challenges. I suggest that clan leaders can set a player's availability for challenges to t ...[text shortened]... n, thereby avoiding tons of challenges that have to be bounced several times and then deleted.
So you're saying that availability should be per clan instead of all as a whole? There may be issues wrt the clan leaders controlling that, but other than that, I agree with this.

I notice that my members are often at their requested limit because of our clan's small size. But with other clans, they have smaller game loads, so if they make themselves unavailable, they affect every clan they are in. That is why most of them don't do that.

I hereby second this request.

b
Cheesy

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29 Apr 05
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19877
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06 Apr 06
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You should be able to choose which clans you want to be available and with ones you are not.

I third for this request.

To enhance this you should be able to choose how many challenges, or games, you will participate in the clan. When you reach the limit you are automatically made unavailable. This would make clan leaders jobs easer and reduce the risk of people getting assigned too many games.

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