Originally posted by Saint NickWell that's a pretty good idea then imo.
No, he's saying that you timeout immediately and go to your timebank. Therefore, you would get 60 days total time to use. Similar to using a clock- where your time starts ticking as soon as your opponent moves. Long timebank, but keeps the game from going past 120 days.
I think it's a good idea, but 60 day timebank? Seems pretty long. If you're willing to play for that long why not just a regular time control (7/14, etc).
I think that's why it's not available. It's so long and you could get the similar effect by using a combination of timeout/timebank.
Now, 0/14. That's my kind of game. Not speed chess, but better check check your game frequently..
Still with 7 days timeout and say average 30 moves/game that's 210 days per person x 2 = over a year not even getting into the timebank.
Love the idea of a "classic" time control with set # of days to complete game. Certainly retains much of the advantages of correspondence chess while speeding things up just a hair.
I guess you could get *close* to that with 1-day TO, but 0-day TO is more clean, pure and simple.
Problem is say you are playing one of these 0/60 (or 100 or whatever) games and you get close to your time limit. Say 24 hours left. Now your opponent (who we assume has no chronic shortage of time) can make a move at any time day or night. Chances are (unless you're one of the MAPs) you won't be on RHP at the time. You may be asleep, you may even have a life outside of internet chess (some people do. It's strange). You could easily lose a couple of hours a move. If your opponent was crafty he would work out when you sleep and move then so you lose lots of time.
Even with 1/0 (the shortest to available) you can be guaranteed that if you check RHP more than once a day you will not lose on time. With 0/60 you don't have that assurance (especially if the game lasts for more than 60 moves say.)