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R

Joined
07 Aug 04
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20 Jul 05
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I think you should win or lose points according to both players ratings at the START of the game, not the end...

ie if you take on a 1600 plus rater...but at
checkmate he/she has dropped a few hundred due to losing other games, you don't get the relevant credit for taking up the challenge!!... i know it can work the other way..but never seems to with me !
This system also encourages people to be tactical with the timebanks...ie delaying wins or loses at timepoints most beneficial to their rating.
Hope this makes sense

X
Cancerous Bus Crash

p^2.sin(phi)

Joined
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Originally posted by RichyH
I think you should win or lose points according to both players ratings at the START of the game, not the end...

ie if you take on a 1600 plus rater...but at
checkmate he/she has dropped a few hundred due to losing other games, you don't get the relevant credit for taking up the challenge!!... i know it can work the other way..but never seems to with m ...[text shortened]... .ie delaying wins or loses at timepoints most beneficial to their rating.
Hope this makes sense
What if someone joined the site and you started a game with them when they were rated 1250. They then turned out to be a 2000 rated player by the time you finish your game (slowpoke).

Either way has it's disadvantages.

Ragnorak
For RHP addons...

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Originally posted by RichyH
This system also encourages people to be tactical with the timebanks...ie delaying wins or loses at timepoints most beneficial to their rating.
And this would be a good thing because...?

D

R

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Originally posted by Ragnorak
And this would be a good thing because...?

D
thats my point, it isn't a good thing.

S

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its fine because if they drop a few hundred points you should beat them easier because they obviously arent as good as their rating suggested. Timing wins or losses is a problem though...

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