Site Ideas
06 Apr 05
you can play a casual 'quickie' game and change your rating.
another game where you think as much for each move as the entire 'quickie' game affects your rating just as much.
i think the 'k' factor in ratings, that controls how much your rating is affected, should depend on the timelimits of the game.
it could be manipulated so that a longer game affects your game as much as several very quick games.
Originally posted by flexmorein that case, surely the site would have to take into account your move frequency, so someone that moves every day in a game gains more than someone that takes two days per move...
you can play a casual 'quickie' game and change your rating.
another game where you think as much for each move as the entire 'quickie' game affects your rating just as much.
i think the 'k' factor in ratings, that controls how much your rating is affected, should depend on the timelimits of the game.
it could be manipulated so that a longer game affects your game as much as several very quick games.
:-)
Originally posted by pineapple42i spose it should be done on thinking time taken by the fastest moving player.... although i was thinking it could simply be based on the timelimit chosen at the start of the game.
in that case, surely the site would have to take into account your move frequency, so someone that moves every day in a game gains more than someone that takes two days per move...
:-)
either way i think it is just speculative ... i think russ will not do it ... just letting the idea out of my head so it stops bouncing around in there ;-)
Originally posted by flexmorethinking about it ...
i spose it should be done on thinking time taken by the fastest moving player.... although i was thinking it could simply be based on the timelimit chosen at the start of the game.
either way i think it is just speculative ... i think russ will not do it ... just letting the idea out of my head so it stops bouncing around in there ;-)
playing you, against who i would probably not do so well, i'd take 4nS a move, thus reducing your gain for beating me :-)