Originally posted by Ice ColdYes and no.
Isn't it about frakin' time?
What happens when a player has several timeouts?
How many points do their opponents get when the person reaches the ratings floor?
Does a 1200 player who is playing someone with a ratings floor at 1800 deserve say 30 points when they win by timeout?
Its a difficult issue to resolve and probably why its not been implemented
Originally posted by adramforallExactly so. As recent events have shown, it is possible to use your vacation flag to avoid timeouts and artificially boost your rating by playing in only the games you're winning.
Yes and no.
What happens when a player has several timeouts?
Its a difficult issue to resolve and probably why its not been implemented
In a scenario where your rating high water mark is forever your tournament entry rating, players who flag pumped their rating could permanently be in the 2,000 level tournies (or whatever level they could reach in 36 days). That's one way to get the higher-banded tournaments to fill up faster, but I doubt the legitimate 2,000+ players would find much humor in it.
Originally posted by adramforallTheir rating drops to the floor and stays there.
Yes and no.
What happens when a player has several timeouts?
How many points do their opponents get when the person reaches the ratings floor?
Does a 1200 player who is playing someone with a ratings floor at 1800 deserve say 30 points when they win by timeout?
Its a difficult issue to resolve and probably why its not been implemented
The usual amount.
Yes.
I'm not seeing the difficulty here.
Originally posted by adramforallThe USCF uses them, maybe copy their methods. Duh
Yes and no.
What happens when a player has several timeouts?
How many points do their opponents get when the person reaches the ratings floor?
Does a 1200 player who is playing someone with a ratings floor at 1800 deserve say 30 points when they win by timeout?
Its a difficult issue to resolve and probably why its not been implemented
Originally posted by SwissGambitThe difficulty comes not from losing so many timeouts - but when you win so many timeouts. Mind you - I've won maybe three games by timeout - so it's not much of a problem.
Their rating drops to the floor and stays there.
The usual amount.
Yes.
I'm not seeing the difficulty here.
If you won a lop-sided challenge by timeout the most you could gain would be 32 points (that's with a 400+ rating difference). The chances of this happening multiple times thereby increasing your floor beyond where it should reasonably be are fairly minimal.
This condition should also be easy to spot and therefore easy to correct by an admin.
The worst case I could see would be a high rated player leaving a tournament mid way through and giving away double timeouts / resignations. 64 point rises all round.
Just needs the right formula to ensure the odd rating spike is ignored for the floor calculation and I see no problems at all.
Originally posted by orangutanI agree the chances are small but all it takes is for you to be playing in 2 or 3 open tournaments, and for a 2,000 plus player to time out in both games and hey presto a ratings jump of 192 points.
The difficulty comes not from losing so many timeouts - but when you win so many timeouts. Mind you - I've won maybe three games by timeout - so it's not much of a problem.
If you won a lop-sided challenge by timeout the most you could gain would be 32 points (that's with a 400+ rating difference). The chances of this happening multiple times thereby in ...[text shortened]... nsure the odd rating spike is ignored for the floor calculation and I see no problems at all.
If your rating is currently at its best when this happens it could take a 1500 player to the realms of 1700 and beyond.
I like the idea of a ratings floor for entry into banded tournaments but I still think points won/lost should be based on your actual rating.