"Save notebook changes" button is available only when it's opponent's turn to move. And when it's my turn I have to use "Submit move". I find this annoying as often I want to make notes without making a move. So I have to to double-check that any piece was not moved accidentally. Wouldn't it be better to have that button available all the time?
Originally posted by iruYou can change notes any time... your move or their move without making a move.
"Save notebook changes" button is available only when it's opponent's turn to move. And when it's my turn I have to use "Submit move". I find this annoying as often I want to make notes without making a move. So I have to to double-check that any piece was not moved accidentally. Wouldn't it be better to have that button available all the time?
Don't move any pieces, and click Move button. Notes are saved.
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Originally posted by PhlabibitI believe his point is that you shouldn't have to click the move button. I agree. It shouldn't bee too big of a deal to have a "Save notebook changes" link when it's your move too.
Don't move any pieces, and click Move button. Notes are saved.
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It's definitely not intuitive that you have to click the submit move button to save a note.
Originally posted by Daemon SinI did... they believe they had to make a move.
FFS, Phlab. Get with the program.
Read his post again you mook!
They do not. Just click it and go.
How do you 'accidentally move a piece?' Use the analysis board for toying, as the main board is a waste for checking moves.
I do agree this is a good idea...
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Originally posted by PhlabibitWell how about this scenario: you decide about a move, make it in a main board, look at position once again and then decide it requires more thinking later. You make a note, forget to undo the move and press "submit" button... Oh sh**!!! Too late - the damage is done.
How do you 'accidentally move a piece?' Use the analysis board for toying, as the main board is a waste for checking moves.
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If this is not convincing enough think about simple concistency of user interface - why same thing is done 2 different ways depending on whos turn it is.
Originally posted by iruYou learn the principle after your first mistake, I assure you.
Well how about this scenario: you decide about a move, make it in a main board, look at position once again and then decide it requires more thinking later. You make a note, forget to undo the move and press "submit" button... Oh sh**!!! Too late - the damage is done.
If this is not convincing enough think about simple concistency of user interface - why same thing is done 2 different ways depending on whos turn it is.
But I agree - it is a little illogical.
Originally posted by FabianFnasI only sent my notes as a message once in a game... JUST ONCE! Lucky for me my notes really mean nothing.
You learn the principle after your first mistake, I assure you.
But I agree - it is a little illogical.
Like I said, it would be nice to have a clear button, rather than moving.
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Originally posted by iruI brought this interface to Russ' attention when the new game screen was in Beta, but for some reason he decided on that inferior implementation.
If this is not convincing enough think about simple concistency of user interface - why same thing is done 2 different ways depending on whos turn it is.
It might be an easy enough script for ouroboros or other programmer to write a greasemonkey script to add a link saying "Save notebook changes" with the link "javascript:document.notebookform.issavenotebook.value='true';document.notebookform.submit();"
so that it would work the exact same way as when it isn't your move.
D